Portable guide for an agent doing refactor/code-health work on a raylib
(or any GLFW/OpenGL) app: Xvfb + screenshot + pixel-diff loop, xdotool
key/mouse injection (incl. the press-release-must-span-frames gotcha),
determinism strategies for static apps vs continuously-animating games,
temp-keybinding state forcing, and a porting checklist for shot_input.sh.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
shot_input.sh launches the app under Xvfb and drives it with xdotool,
then screenshots for pixel-diff verification. Adds click/drag/rdrag
pseudo-actions that insert the frame gap raylib's button edge-detection
needs (a bare xdotool "click 1" is too fast and no-ops). Documents the
settled-capture timing (12s) and the 1280x800 viewport/sidebar bounds.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ResetForNewSignal only reset the time view + selection, leaving the
previous file's frequency zoom, in-progress drags, and playback running.
Loading a new file now zooms out both axes, cancels any drag/pan/divide,
clears the selection, and stops playback + rewinds the playhead. Display
preferences (colormap, dB scale, FFT size, grid, scope layout) are
preserved by design. All three load paths funnel through this function.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The visible-window + pan-anchor state was 10 flat fields (viewStart, viewEnd,
freqView*, pan*) used densely throughout the zoom/pan/scrollbar code. Group
them into a Viewport sub-struct (app.view.*).
Rename anchored strictly to 'app.' so ScopeView's own view->viewStart/viewEnd
(same field names) are untouched. Settled render verified pixel-identical
(AE=0); End/zoom path verified via injected key input.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The box-selection state was 11 fields spread across three comment blocks
(time sel, freq sel, drag state). Consolidate them into one Selection
sub-struct (app.sel.*) and extract the 4-line 'clear to full range' block —
duplicated in 5 places — into a ClearSelection() helper.
Pure mechanical rename (anchored to app./spa-> so the ScopeView fields of the
same name are untouched) + behavior-identical dedup. Fully-settled render
verified pixel-identical (AE=0).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Reset Sel advertised an 'R' key that was never bound and only set the
selection to the current view, overlapping Clear/Esc. Removed it and made
Clear a single full-width button labelled to match the Esc shortcut.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the global key handling scattered through the main loop with a single
KEYMAP table (key, gate, action, help text) and a DispatchKeymap() pass. The
About/Help overlay now renders its key list straight from the table, so the
on-screen shortcuts can never drift from the actual bindings.
- Order-sensitive keys (Space, Esc) stay inline where their frame ordering
matters; they carry action==NULL and appear in the table for the help list.
- Adds the F11 fullscreen binding the sidebar button already advertised but
that was never actually wired up.
- Fix About title em-dash rendering as '?' (font is ASCII-only); use a hyphen.
Launch render verified pixel-identical (AE=0); keys verified via injected input.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Collapse the repeated 'CheckCollisionPointRec + IsMouseButtonPressed' click
test and the 'DrawRectangleRec + DrawRectangleLinesEx' panel chrome into two
helpers used across the sidebar buttons. Pure readability; render output is
pixel-identical (verified AE=0 vs baseline).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The "Waveform (Time/Amplitude)" label was drawn in the same ~30px band as
the time-axis labels and the horizontal scrollbar, so it overlapped the
"0.0s / 7.7s / ..." ticks. Shorten to "Waveform" and tuck it faded inside
the scope's top-left, clear of that band.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The spectrogram layout metrics (sidebar width, margins, freq-label width,
scrollbar sizes, spectroHeight, viewBounds) were computed with identical
formulas in three places — the input, selection, and render passes — so a
layout tweak meant editing all three in sync (as the scope divider change
just did). Introduce a Layout struct + ComputeLayout(); each site now
unpacks from it into its existing locals, leaving every downstream
coordinate reference untouched. Verified pixel-identical to the previous
build (ImageMagick AE = 0).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ComputeSTFTIncremental (overview, skipFactor-strided) and
ComputeNextHighResChunk (high-res fill) had ~50 lines of identical
per-segment code (windowing, FFT, bin fill for both the normal and
derivative spectra). Extract it into ComputeSegment() with a reusable
SegScratch buffer set (allocated once per pass, no per-segment malloc).
Each caller keeps only its own skip logic. Behavior-preserving — verified
the rendered spectrogram is unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two extensibility easy-wins, both behavior-preserving:
- UiModalOpen() centralizes the "an overlay owns input" check that was
copy-pasted as `!showFileBrowser && !showAbout` across 6 input gates.
New overlays now update one place.
- Colormaps become a COLORMAPS[] table (name + function) indexed by enum.
GetColormapColor and the sidebar both read it, so adding a colormap is
one enum value + one Cmap* fn + one row — and the sidebar name can no
longer drift from the enum (deleted the parallel colormapNames[] array).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Toggling the scope off (P) now drops the divider to the bottom so the
spectrogram fills the whole view, instead of leaving an empty gap. The
divider handle is always drawn and grabbable: drag it up from the bottom
to bring the scope back, or drag it down past ~88% to hide it. Layout uses
an effective-divider helper (1.0 when hidden) so all three layout sites
stay in sync.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
dB floor handling:
- Fix the white-out/inversion when the floor was cranked up: guard the
(ceiling - floor) range in ColorizeSpectrogram so floor >= ceiling
degrades to a hard threshold instead of dividing by ~0 (white) or a
negative (inverted colors).
- Add two amplitude scale modes, toggled in the sidebar:
* Relative: ceiling tracks the signal peak, floor sits N dB below it
(slider = dynamic range, 10..100 dB). Floor can't cross the ceiling.
* Absolute: fixed dBFS scale (0 dBFS = full scale), slider sets an
absolute floor in dBFS. Brightness reflects real level.
Mode + both slider values persist across loads. This replaces the
amplitudeUserSet flag — storing the intent (range / absolute floor)
preserves it across re-scales structurally.
About / Help dialog (no help menu existed):
- F1 or sidebar button; documents the scale modes and the caveats
(dBFS not dBm — a WAV has no power reference; ~6 dB Hann window
offset; pixels are reassigned energy, not raw bins) plus key list.
- Modal: underlying spectrogram input is gated while open; open/close
handled in the main loop so the opening click can't self-close it and
a dismissing click can't fall through into a selection.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Split GenerateSpectrogramTexture into ComputeSpectrogramReassignment
(the expensive synchrosqueezing, cached in app.reassignBuffer) and
ColorizeSpectrogram (cheap). dB-floor and colormap changes now only
re-colorize instead of recomputing the whole reassignment every frame —
the dB slider and colormap switching are smooth on large files.
- AutoScaleAmplitude no longer overwrites a dB floor the user set by hand
(amplitudeUserSet flag, reset per file load).
- Extract ResetForNewSignal() used by all three load paths; removes the
duplicated reset blocks and the double ComputeSTFTInit per load. Drag-drop
now resets the selection like the browser already did.
- Remove the dead lastInteractedFrame field.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
spectrogram.c was ~2950 lines holding everything. Break it into cohesive
translation units; spectrogram.c keeps only globals + the main frame loop.
New modules:
- spectrogram_types.h shared types, constants, extern globals, inline math
- fft.c/.h FFT, bit-reverse, twiddle (standalone, no app deps)
- stft.c/.h STFT compute, adaptive resolution, FFT-size LRU cache
- audio.c/.h WAV/ffmpeg load, FreeSignal, bandpass, playback
- render.c/.h UI scaling, colormaps, texture gen, on-screen drawing
- ui.c/.h file browser, sidebar, sliders, PNG export
Also:
- utils.c now includes utils.h instead of re-typedef'ing AudioSignal/
SignalStats (they had to be hand-synced before).
- Remove dead code: ApplyHannWindow and ComputeSTFTHighResRange were never
called (the live high-res path is ComputeNextHighResChunk).
- Delete the unused raylib-template main.c.
- rspektrum.make: build the new units. premake5.lua: glob src/**.c so a
future regen stays correct.
Pure code movement otherwise; no behavior change. Builds clean (-Wshadow).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three leaks, all at the relevant choke points:
- ComputeSTFTInit reallocated result->segments without freeing the old
array, and runs twice per load (load site + loadingPhase 0), so every
file load leaked the STFT. Free the previous result at the top.
- LoadWavFile malloc'd signal->samples without freeing the previous
buffer; free it just before the alloc (after all failure returns, so a
failed load never frees the existing signal).
- GenerateSpectrogramTexture overwrote *image with a fresh GenImageColor
without unloading the old one — leaked an image buffer on every reload
and every dB-floor/colormap regen. Unload first (NULL-safe on first use).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add an LRU cache (4 entries) of fully-computed STFT results keyed by FFT
size, so toggling FFT size restores a cached result instead of recomputing.
Fix the segfault that hit right after the loading screen for files long
enough to use a skipFactor > 1 overview: SaveToCache() deep-copied every
segment using segment[0].numBins and memcpy'd from each segment's spectrum,
but a sparse overview leaves most segments with spectrum == NULL, so it
memcpy'd from NULL.
- Add IsSTFTComplete() / CopySTFT() helpers; CopySTFT copies sparse
segments as NULL instead of dereferencing them.
- Only cache complete (full-resolution) results; never the sparse overview.
- Make a cache hit actually skip recomputation (and stop leaking): restore
the cached result, mark it finished, and rebuild the texture. On a miss,
free the current STFT before recomputing.
- Drop the per-frame re-save that ran every frame while zoomed in.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
After initial overview loads, compute full-res segments in the background
while the user is idle (200 segments/frame, pauses on any interaction).
Foreground high-res computes zoomed-in segments immediately for
responsiveness. Computed segments persist — zooming out never recomputes.
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
- Create primitives.h/c for waveform visualization (time/amplitude display)
- Scope view draws signal as per-pixel min/max envelope (Audacity-style)
- Add draggable divider between spectrogram and scope (30%-80% range)
- Fix selection bounds to use correct spectrogram area (not full viewport)
- Scope syncs with spectrogram zoom/pan for aligned time axis
Display Duration, Energy, Peak amplitude, RMS amplitude, and PAPR for
the current time/frequency selection. The stats box:
- Appears next to the selection box (right side, or left if not enough room)
- Centers vertically on the selection box
- Uses a semi-transparent dark background with yellow border
- Updates live while dragging the selection
- Computed in utils.c with ComputeSignalStats()
Add a red vertical line that tracks playback position within the
selected region. The playhead shows the current position in the
spectrogram as audio plays, making it easy to see what part of
the signal is currently being heard.
- playheadT tracks 0-1 normalized position in the selection
- Red line drawn across the spectrogram viewport while playing
- Semi-transparent red highlight behind the line for visibility
- Reset playhead to 0 when playback stops or is stopped
- Frequency tick/label intervals now adapt to zoom level instead of
always showing 0–Nyquist (5Hz → 10kHz depending on zoom)
- Labels use coarser spacing than ticks to avoid clutter
- Fix segfault when zooming out past signal bounds by properly clamping
freqViewStart/freqViewEnd to [0,1] with correct width preservation
in zoom, pan, and scrollbar drag
- Fix firstTick calculation that was off-by-one
Add Export PNG button and keyboard shortcut (E) to export the
spectrogramImage as a PNG file. Supports:
- Cropping to the current time/frequency selection region
- Optional upscaling via the export scale slider (0.0x to 10.0x)
- Exporting the full unscaled image when no selection and scale is 0
Exports to the app's working directory via raylib's ExportImage.
Export status shown as a brief toast notification.
Known issues:
- Frequency scale doesn't adjust properly when zooming (freqView
clamps to [0,1] range but zoom factor isn't frequency-aware)
- Hardcoded export filenames; no filename/path picker yet
For long signals (>60s), initial load computes every Nth segment at
reduced resolution for a fast overview. Full resolution is computed on
demand as the user zooms into specific regions, starting at the current
viewport and computing 50 segments at a time.
Key changes:
- Add skipFactor and highResFinished fields to SpectrogramApp
- ComputeSTFTInit uses calloc to NULL-initialize segments
- ComputeSTFTIncremental skips non-aligned segments (skipFactor stride)
- ComputeSTFTHighResRange computes full-res for a range [start, end)
- GenerateSpectrogramTexture skips NULL segments for normalization
- Zoom trigger computes high-res only for the visible viewport range,
50 segments at a time, staying within viewStart..viewEnd
- No initial high-res block — only fills on-demand as user explores
Move all Unix-specific syscalls (fork, execvp, waitpid, strerror, /tmp)
into a platform layer so the same spectrogram.c can target Windows
(CreateProcess) and WebAssembly (stubs). Key changes:
- src/platform.h: public API with spawn handle, error codes, path helpers
- src/platform_linux.c: fork/execvp implementation, /tmp, strerror
- src/platform_win32.c: CreateProcess implementation, temp dir lookup
- src/platform_web.c: stub implementations (no subprocess support on web)
- src/spectrogram.c: consume only platform.h; replace pid_t/fork/execvp
with Platform_SpawnChild/WaitForChild; use Platform_GetTempDir() for
/tmp path; replace strdup with malloc/memcpy for portability
- Build: add platform_*.c to gmake, Premake, and build_web.sh
Add FLAG_WINDOW_HIGHDPI to enable raylib's automatic framebuffer
scaling on HiDPI displays. Layout coordinates use logical screen size
only, so UI stays proportional to window size while text and graphics
render at full framebuffer resolution for crisp output on any monitor.
Also fix hardcoded pixel offsets in selection bounds rectangle to use
selScale consistently.
- Add incremental STFT processing with loading overlay and progress bar
- Add auto-scaling amplitude (max dB, max-40dB floor) for low-signal files
- Replace fixed bitmap text with TTF font scaled by window size for crisp rendering at any resolution
- Fix command-line file path resolution relative to original working directory
- Scale file browser dialog dimensions by GetUIScale() to prevent text overlap
- Disable ESC key closing the window
- Fix FFT size changes to restart STFT computation