Commit Graph

165 Commits

Author SHA1 Message Date
tyler 849306d65e build: replace premake with a hand-written Makefile; optimize FFT
Build system
- Add a single hand-written Makefile (GNU make + gcc, pure C). Builds
  raylib from vendored source and links rspektrum with no premake/lua.
  Targets: all/run/test/bench/clean; release default, DEBUG=1 for debug;
  ARCH overridable (defaults to -march=x86-64-v3).
- Remove premake entirely: rspektrum.make, raylib.make, build/premake5*
  binaries, build/premake5.lua, build/ecc/*. The generated top-level
  Makefile was gitignored, so hand-edits to it were silently lost.
- Vendor raylib src/ into the repo (was gitignored -> fresh clones could
  not build). Commit only src/ (~16MB); examples/projects stay local.
  Verified: a build from the git-tracked tree alone succeeds offline.
- Release flags bumped to -O3 -ffast-math with a portable arch baseline
  (x86-64-v3 = AVX2+FMA on x64, SSE2 on x86). Confirmed FMA/AVX codegen
  in fft.o.

FFT optimization (src/fft.c)
- Precompute twiddle factors and the bit-reversal permutation once per
  size, cached as a small plan table (FFTW's idea, lightweight). Removes
  the per-butterfly cexpf() and per-element bit-twiddling that dominated.
- 3.6x faster on the mlnl_samples.wav STFT workload (2048-pt, -O2 same
  flags both sides): 81us -> 22us per FFT. With the new -O3/-ffast-math/
  AVX2 release flags stacked: ~15us (5.5x vs the old -O2 baseline).
- Verified vs a double-precision reference DFT: 1e-6 relative error,
  round-trip 2.4e-7. Drop-in: same FFT() signature.

Tests/bench (bench/)
- fft_verify.c: FFT vs reference DFT + round-trip check (make test).
- fft_bench.c: times the real STFT workload (make bench).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 21:13:49 -07:00
tyler e900caad1d Add MIT license
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 20:10:43 -07:00
tyler 3b2e5517bf Update README.md 2026-06-06 03:08:38 +00:00
tyler 724956278d fix: bake UI font atlas at physical DPI size so text isn't skinny on standard-DPI
The font atlas was rasterized once at a fixed 16px and point-filtered, then
scaled to a logical size at draw time. On HiDPI it got upscaled (acceptable);
on standard-DPI it got downscaled, and point filtering dropped rows/columns of
the anti-aliased glyphs, thinning stems into a faint "hyper-skinny" look.

Bake the atlas at the real physical size text is drawn at
(16 * GetUIScale() * GetWindowScaleDPI().y), quantized to 4px steps, and rebuild
it via EnsureUIFont() once per frame when that density changes (resize, or
moving between monitors of different DPI). Use mipmaps + trilinear filtering so
downsampling stays smooth. Call sites are unchanged: DrawTextEx still scales the
atlas glyph to the same logical size, only the backing resolution differs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 18:27:35 -07:00
tyler 83277e5086 fix: progressive full-res STFT fill never resumed after interaction
The overview-then-idle high-res fill had two defects that left permanent
black/low-res vertical stripes:

- On any interaction the driver set isBgProcessing=false to pause, but nothing
  ever re-armed it, so the background sweep died on the first pan/zoom and the
  strided overview was never completed. Now isBgProcessing simply tracks
  !bgFinished and the per-frame compute is gated on !IsUserInteracting(), so the
  sweep resumes on its own once the user stops interacting.
- The foreground (visible-range) fill overwrote the background sweep cursor
  bgHighResSeg with the current view position, so the sweep skipped everything
  before the view and stranded it uncomputed. The foreground pass no longer
  touches the cursor; the sweep stays monotonic from 0.

Also recolor the displayed image as segments fill in (throttled during the
sweep, forced at completion) instead of only at the very end, so freshly
computed regions actually appear; and short files whose overview is already
full-resolution (skipFactor 1) skip the sweep entirely.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 16:25:43 -07:00
tyler b72e1cef18 feat: scroll the sidebar controls with the mouse wheel when they overflow
The left-hand control panel is laid out top-to-bottom with a running y; with
annotations expanded or a short window, the bottom buttons (export, signal
info, about) ran off the bottom and were unreachable. Offset the content by a
sidebarScroll amount, measure the laid-out height, and let the wheel scroll it
(clamped) when the cursor is over the sidebar and no modal is open. No visible
scrollbar; the spectrogram's wheel-zoom already ignores the sidebar column so
the two never both fire.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 16:09:38 -07:00
tyler b95cafdf3b chore: drop unreferenced test WAV fixtures
The three test_tone_*.wav files are unused and regeneratable via
generate_test_tones.py; resources/test_announce_qpsk_275hz.wav was also
unreferenced. mlnl_samples.wav remains as the in-repo sample.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 15:59:59 -07:00
tyler 7916e8a24e docs+chore: add screenshot to README; drop committed export PNGs and junk
- README: embed resources/Screenshot.png under the intro
- remove accidentally-committed app export outputs (spectrogram_full.png,
  spectrogram_export.png) and gitignore them so they don't return
- remove unused resources/wabbit_alpha.png and stray .qwen/settings.json.orig

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 15:51:12 -07:00
tyler 5c3c452133 docs: rewrite README as a fresh project overview + usage guide
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 15:40:44 -07:00
tyler fb7bc5486e feat: true no-X headless --render (CPU spectrogram bitmap + overlay)
Rewrite --render to compute the spectrogram and write a PNG entirely on the
CPU, with no window, no GL context, and no X server. Previously it opened a
hidden GL window and grabbed LoadImageFromScreen(), which still required an X
server (Xvfb); the output was a UI screenshot rather than the spectrogram data.

The new path (RunHeadlessRender) loads the WAV, computes the STFT, colorizes
the bitmap at native STFT resolution, bakes the mLnL annotation overlay onto
it, and exports — all CPU-only. render.c gains a GL-free colorize
(BuildSpectrogramImageCPU), a CPU font loader (LoadFontCPU), and a CPU overlay
drawer (DrawAnnotationsToImage).

Annotations draw outline + label only: mLnL captures contain many overlapping
full-band boxes whose translucent fills alpha-stack to opaque and bury the
signal. The outline marks each region while the spectrogram reads through; a
dark backing strip keeps labels legible. Note: MeasureTextEx/ImageText* bail
when font.texture.id == 0, so the CPU font sets a sentinel non-zero id (the
draw path reads glyph images, never the texture).

Render options: --annotation-opacity (overlay strength), --annotation-kinds
(comma-separated kind filter), --width (resize; default native). Removed the
obsolete --pane/--height window options and the screenshot workaround.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 22:37:38 -07:00
tyler 95be6f6c22 docs: rewrite README to characterize rspektrum accurately
Replaces the stale Unity-port README (wrong controls, premake build,
missing features). Documents the mLink/mLnL focus, real keybindings,
make-based build, headless --render mode, and the Xvfb GUI-driving
primer. Consolidates the old SPECTROGRAM_README.md into README.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 23:50:29 -07:00
tyler bb2f22bd0a docs: raylib lessons learned for desktop (non-game) apps
Captures the idle-CPU findings and patterns from the perf work:
event-driven idle, raylib's constant ~5% busy-wait, lazy audio
device, headless render recipe, and the warnings that bit us.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 23:12:18 -07:00
tyler f89e1b7eab perf: event-driven idle + lazy audio device for near-zero idle CPU
raylib's frame limiter partial-busy-waits ~5% of every frame interval, so
capping the FPS couldn't get idle CPU below ~5% of a core, and the audio
output device's mixing thread spun continuously even when nothing played.

- Idle render: go fully event-driven when idle. While active (focused +
  something animating, or within a 0.5s grace window) run at ACTIVE_FPS;
  otherwise EnableEventWaiting() so EndDrawing's PollInputEvents blocks on
  glfwWaitEvents until the next input/window event. Unfocused windows skip
  drawing entirely and block. Headless render is exempt (its hidden window
  gets no events). Replaces the earlier fixed-FPS idle throttle.
- ACTIVE_FPS lowered 60 -> 30: ample for a non-game UI, halves active cost.
- Lazy audio device: open it on demand at first playback (EnsureAudioDevice)
  and release it once idle and not playing (ReleaseAudioDevice), reopened on
  the next play. Never closes mid-playback (gated on !isPlaying), so audio
  always finishes first. Shutdown is guarded with IsAudioDeviceReady().

Idle/backgrounded window now drops to ~0% CPU (no render busy-wait, no audio
thread); snaps back instantly on input.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 13:02:14 -07:00
tyler 2befb42d71 perf: throttle idle FPS and pause rendering when unfocused
The main loop redrew the whole scene at 60 fps unconditionally, keeping
the GPU (and, on software GL, the CPU) busy even while idle — enough to
heat the machine. Add two cooling measures (desktop only):

- Idle FPS throttle: drop to 10 fps when nothing needs animating (no
  input, mouse movement, playback, loading/background STFT, drag/pan, or
  counting-down notice), with a 0.5s grace window; snap back to 60 fps on
  activity. Measured ~34% -> ~8% idle CPU on real hardware.
- Focus pause: when the window isn't focused, skip the frame entirely —
  pump events via PollInputEvents() + WaitTime() with zero drawing, so
  refocus/close still register. Guarded with !headless so the hidden
  render window still draws its single capture frame.

Also fix two -Wformat-truncation warnings (surfaced at -O2) in the
tx_frame label path: widen pos[16]->[28] for the worst-case "  %d/%d",
and the caller's label buffer lbl[64]->[160] since base can be note[96]
(DrawBoxLabel scissor-clips to the box, so behavior is unchanged).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 12:37:38 -07:00
tyler ac262505c1 feat: headless PNG render, mLnL annotations, and per-frame sched offset
Commit the accumulated working-tree changes as one snapshot.

- Headless render: `--render OUT.png INPUT.wav` draws the spectrogram
  (full window, or `--pane` for the spectrogram pane only) to a PNG
  with no visible window. Options: `--annotations`/`--no-annotations`,
  `--annotation-opacity`, `--width`/`--height`.
- mLnL annotations: parse the optional `mLnL` RIFF chunk (schema v2)
  and render tx_frame/assertion/control overlays, a timeline lane, and
  a waveform-scope echo, with hover tooltips on the spectrogram,
  timeline, and scope.
- sched_offset_ms: parse the per-frame intent->air latency and surface
  it in the hover tooltips (boxes stay air-anchored upstream).
- Supporting: build wiring (rspektrum.make), shared types/headers,
  web-build and capture-script tweaks, and removal of the old
  synchrosqueezing LaTeX doc.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-29 12:19:37 -07:00
tyler cef7619833 feat(web): proper viewport scaling, instant load, and file downloads
Make the Emscripten build behave like the desktop app for loading, window
scaling, and exporting. All changes are #ifdef __EMSCRIPTEN__-gated or no-op on
desktop, so native behavior is unchanged.

Scaling:
- Drop FLAG_WINDOW_HIGHDPI on web. The emscripten-GLFW shim forces a fixed
  pixel canvas style (!important) when HiDPI-aware, overriding the shell's
  100vw/100vh CSS so the canvas can't fill the page; raylib's own resize/window
  callbacks also disagree about dividing by devicePixelRatio, desyncing the
  framebuffer from the reported screen size.
- Sync raylib's window size to window.innerWidth/innerHeight each frame via
  SetWindowSize (guarded against no-op churn). This keeps screen size, GL
  viewport, and projection consistent, so the UI fills the viewport and reflows
  on resize like the desktop window.

Loading:
- Compute the full-resolution STFT synchronously when a file loads instead of
  the desktop overview-then-deferred-high-res path, which relied on many
  main-loop iterations yielding to the browser and appeared to stall partway.
- Allow the wasm heap to grow (INITIAL_MEMORY + ALLOW_MEMORY_GROWTH) so longer
  recordings fit now that everything is computed up front.

Exports:
- Add Platform_OfferFileToUser(): no-op on desktop (file is already on disk);
  on web it reads the just-written file from MEMFS and triggers a browser
  download, then unlinks the temp copy. Wired into PNG and WAV export, which
  now show just the filename in the status message.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 11:48:47 -07:00
tyler 6347eb172e fix(web): repair Emscripten build after module split + font move
The web build had bit-rotted since the last successful build (Apr 12):

- build_web.sh only compiled spectrogram.c + platform_web.c, but commit
  3a8f20b split the code into 9 modules — link failed with undefined
  symbols. Now compiles all app modules (kept in sync with rspektrum.make,
  swapping platform_linux -> platform_web).
- Dropped -DPLATFORM_WEB from the app-module compile/link: the platform
  refactor (b6942d8) added a `Platform` enum whose PLATFORM_WEB enumerator
  collides with the macro. Web behavior is selected by linking
  platform_web.c, not the macro, so the define was never needed by our code
  (raylib still gets it in its own build).
- Removed the stale `fonts/DejaVuSansMono.ttf` preload (font moved to
  resources/fonts/); resources@resources already bundles it and the runtime
  loads it relative to the resources dir.
- platform_web.c: include <errno.h> for ENOSYS (this stub had never compiled).
- build_web.sh: skip the slow raylib rebuild when libraylib.a already exists.

Verified: `./build_web.sh release` exits 0 and produces html/js/wasm/data;
font is packaged; all artifacts serve 200 via python http.server and the
wasm has valid magic bytes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 11:15:31 -07:00
tyler e8ed19d338 feat: spectrum-slice (PSD) panel + two-point marker/ruler tool
Spectrum slice (S): floating panel plotting the time-averaged power
spectrum of the current selection (or the visible view when there's no
selection). Frequency on X over the region's band, auto-ranged dB on Y,
with a peak marker. Backed by ComputePowerSpectrum() in stft.c (mean
linear power per bin over the time span). The selection stat panel now
biases to the left when this panel is up so the two don't overlap.

Marker/ruler tool (M): press-drag-release drops point A and B; the
overlay shows crosshairs, a connecting line, and a readout of the
ham-useful deltas — Δt, Δf, tone spacing (1/Δt), and drift (Δf/Δt).
Marker mode swaps the LMB-drag gesture from box-select to marker drop
(Alt/middle still pan); RMB/Esc clear the measurement. Markers reset on
new-file load alongside the selection.

Both are gated toggles (off by default), wired into the keymap (so they
self-document in the About dialog) and the sidebar.

Verified headlessly: idle viewport pixel-identical to baseline (AE=0,
deterministic); both panels render correctly with sensible numbers.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 10:53:57 -07:00
tyler 542126261e feat: export selection to WAV (band-limited, time-cropped)
New "Export WAV (W)" button + W key saves the current selection as a mono
WAV — the same band-limited, time-cropped audio you'd hear on playback, so
"what you hear is what you save". Self-documenting filename encodes the
time span and frequency band (rspektrum_sel_<t0>-<t1>s_<f0>-<f1>Hz.wav).

Refactor the shared filtered-region builder out of PlaySelectedRegion
(which also fixes a leak: it never freed regionSamples after
LoadSoundFromWave copies it). Make the export confirmation message persist
~3s instead of flashing for a single frame (affected PNG export too).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 10:42:37 -07:00
tyler 9d21dbe82b improve: bandpass skirt width in Hz, not bins (consistent across selections)
The playback bandpass transition was freqPerBin*10 wide, and freqPerBin
depends on the FFT size, which is derived from the selection length — so
the same frequency band got a sharper or softer filter depending on how
long a region you selected. Set the skirt to ~20% of the passband (capped
at 100 Hz), floored at 3 FFT bins so it stays smooth at coarse resolution.
Now a given band sounds the same regardless of selection duration.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 10:31:23 -07:00
tyler ee9eac786c feat: live cursor readout (time / frequency / STFT level)
Floating tag follows the pointer over the spectrogram showing the time,
frequency, and STFT magnitude (dB) under the cursor — the standard
spectrum-analyzer probe. Suppressed while selecting/panning (which have
their own readout) and when a modal is open.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 10:29:36 -07:00
tyler 26afc4b30e feat: frequency-aware selection stats (peak/center freq, occupied BW, SNR)
The selection readout was time-domain only — Energy/Peak/RMS/PAPR computed
from the whole-bandwidth waveform in the time span, ignoring the box's
frequency bounds entirely. The 2D box only measured one axis.

Add ComputeSpectralStats (stft.c): measures the boxed band from the STFT
magnitude (not the synchrosqueezed display buffer, which relocates energy)
and reports peak frequency, power-weighted centroid ("power center"),
occupied bandwidth (in-band span >3 dB over a median noise floor — robust
for both tones and noise-like bursts), and in-band SNR.

Also fold the two near-identical stats-panel blocks in render.c into one
DrawStatPanel + BuildSelectionStatLines helper so the live-drag and
committed-selection readouts can't drift.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 10:26:37 -07:00
tyler f833ed17a1 docs: AGENTS.md — headless run/see/drive playbook for raylib apps
Portable guide for an agent doing refactor/code-health work on a raylib
(or any GLFW/OpenGL) app: Xvfb + screenshot + pixel-diff loop, xdotool
key/mouse injection (incl. the press-release-must-span-frames gotcha),
determinism strategies for static apps vs continuously-animating games,
temp-keybinding state forcing, and a porting checklist for shot_input.sh.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 10:13:24 -07:00
tyler 05f9ddd3af test: headless input harness with mouse click/drag support
shot_input.sh launches the app under Xvfb and drives it with xdotool,
then screenshots for pixel-diff verification. Adds click/drag/rdrag
pseudo-actions that insert the frame gap raylib's button edge-detection
needs (a bare xdotool "click 1" is too fast and no-ops). Documents the
settled-capture timing (12s) and the 1280x800 viewport/sidebar bounds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 09:41:39 -07:00
tyler 970d11e60e fix: new-file load resets full nav state (zoom out both axes, stop playback)
ResetForNewSignal only reset the time view + selection, leaving the
previous file's frequency zoom, in-progress drags, and playback running.
Loading a new file now zooms out both axes, cancels any drag/pan/divide,
clears the selection, and stops playback + rewinds the playhead. Display
preferences (colormap, dB scale, FFT size, grid, scope layout) are
preserved by design. All three load paths funnel through this function.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 09:36:36 -07:00
tyler f91cae77e8 refactor: group viewport/zoom/pan state into a Viewport sub-struct
The visible-window + pan-anchor state was 10 flat fields (viewStart, viewEnd,
freqView*, pan*) used densely throughout the zoom/pan/scrollbar code. Group
them into a Viewport sub-struct (app.view.*).

Rename anchored strictly to 'app.' so ScopeView's own view->viewStart/viewEnd
(same field names) are untouched. Settled render verified pixel-identical
(AE=0); End/zoom path verified via injected key input.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 09:17:26 -07:00
tyler 8e4250ae63 refactor: group selection state into a Selection sub-struct + ClearSelection()
The box-selection state was 11 fields spread across three comment blocks
(time sel, freq sel, drag state). Consolidate them into one Selection
sub-struct (app.sel.*) and extract the 4-line 'clear to full range' block —
duplicated in 5 places — into a ClearSelection() helper.

Pure mechanical rename (anchored to app./spa-> so the ScopeView fields of the
same name are untouched) + behavior-identical dedup. Fully-settled render
verified pixel-identical (AE=0).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 09:15:50 -07:00
tyler ab7a6bc71c ux: drop redundant 'Reset Sel' button; full-width 'Clear Selection'
Reset Sel advertised an 'R' key that was never bound and only set the
selection to the current view, overlapping Clear/Esc. Removed it and made
Clear a single full-width button labelled to match the Esc shortcut.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 09:06:14 -07:00
tyler 99c7d43637 refactor: table-driven keymap dispatch + auto-derived help list
Replace the global key handling scattered through the main loop with a single
KEYMAP table (key, gate, action, help text) and a DispatchKeymap() pass. The
About/Help overlay now renders its key list straight from the table, so the
on-screen shortcuts can never drift from the actual bindings.

- Order-sensitive keys (Space, Esc) stay inline where their frame ordering
  matters; they carry action==NULL and appear in the table for the help list.
- Adds the F11 fullscreen binding the sidebar button already advertised but
  that was never actually wired up.
- Fix About title em-dash rendering as '?' (font is ASCII-only); use a hyphen.

Launch render verified pixel-identical (AE=0); keys verified via injected input.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 09:05:37 -07:00
tyler 53f7fa6047 refactor: extract Clicked() + DrawPanelBox() sidebar widget helpers
Collapse the repeated 'CheckCollisionPointRec + IsMouseButtonPressed' click
test and the 'DrawRectangleRec + DrawRectangleLinesEx' panel chrome into two
helpers used across the sidebar buttons. Pure readability; render output is
pixel-identical (verified AE=0 vs baseline).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 08:59:08 -07:00
tyler c75e014b88 ui: stop the scope label colliding with the time-axis labels
The "Waveform (Time/Amplitude)" label was drawn in the same ~30px band as
the time-axis labels and the horizontal scrollbar, so it overlapped the
"0.0s / 7.7s / ..." ticks. Shorten to "Waveform" and tuck it faded inside
the scope's top-left, clear of that band.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 02:07:53 -07:00
tyler dd0ad9506a refactor: centralize screen layout in ComputeLayout()
The spectrogram layout metrics (sidebar width, margins, freq-label width,
scrollbar sizes, spectroHeight, viewBounds) were computed with identical
formulas in three places — the input, selection, and render passes — so a
layout tweak meant editing all three in sync (as the scope divider change
just did). Introduce a Layout struct + ComputeLayout(); each site now
unpacks from it into its existing locals, leaving every downstream
coordinate reference untouched. Verified pixel-identical to the previous
build (ImageMagick AE = 0).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 02:05:19 -07:00
tyler 487e3ad85b refactor: extract shared ComputeSegment for STFT passes
ComputeSTFTIncremental (overview, skipFactor-strided) and
ComputeNextHighResChunk (high-res fill) had ~50 lines of identical
per-segment code (windowing, FFT, bin fill for both the normal and
derivative spectra). Extract it into ComputeSegment() with a reusable
SegScratch buffer set (allocated once per pass, no per-segment malloc).
Each caller keeps only its own skip logic. Behavior-preserving — verified
the rendered spectrogram is unchanged.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 02:02:46 -07:00
tyler 7240cf8ecf refactor: modal-gate helper + data-driven colormap table
Two extensibility easy-wins, both behavior-preserving:

- UiModalOpen() centralizes the "an overlay owns input" check that was
  copy-pasted as `!showFileBrowser && !showAbout` across 6 input gates.
  New overlays now update one place.
- Colormaps become a COLORMAPS[] table (name + function) indexed by enum.
  GetColormapColor and the sidebar both read it, so adding a colormap is
  one enum value + one Cmap* fn + one row — and the sidebar name can no
  longer drift from the enum (deleted the parallel colormapNames[] array).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 01:53:55 -07:00
tyler c4d1d096ad feat: scope toggle collapses the divider; drag handle to show/hide
Toggling the scope off (P) now drops the divider to the bottom so the
spectrogram fills the whole view, instead of leaving an empty gap. The
divider handle is always drawn and grabbable: drag it up from the bottom
to bring the scope back, or drag it down past ~88% to hide it. Layout uses
an effective-divider helper (1.0 when hidden) so all three layout sites
stay in sync.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 01:51:03 -07:00
tyler 3863ab8620 feat: dB scale modes (relative/absolute dBFS), about dialog, fix white-out
dB floor handling:
- Fix the white-out/inversion when the floor was cranked up: guard the
  (ceiling - floor) range in ColorizeSpectrogram so floor >= ceiling
  degrades to a hard threshold instead of dividing by ~0 (white) or a
  negative (inverted colors).
- Add two amplitude scale modes, toggled in the sidebar:
  * Relative: ceiling tracks the signal peak, floor sits N dB below it
    (slider = dynamic range, 10..100 dB). Floor can't cross the ceiling.
  * Absolute: fixed dBFS scale (0 dBFS = full scale), slider sets an
    absolute floor in dBFS. Brightness reflects real level.
  Mode + both slider values persist across loads. This replaces the
  amplitudeUserSet flag — storing the intent (range / absolute floor)
  preserves it across re-scales structurally.

About / Help dialog (no help menu existed):
- F1 or sidebar button; documents the scale modes and the caveats
  (dBFS not dBm — a WAV has no power reference; ~6 dB Hann window
  offset; pixels are reassigned energy, not raw bins) plus key list.
- Modal: underlying spectrogram input is gated while open; open/close
  handled in the main loop so the opening click can't self-close it and
  a dismissing click can't fall through into a selection.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 01:43:02 -07:00
tyler ddbbe2734c perf+ux: cache reassignment, keep manual dB floor, dedupe load paths
- Split GenerateSpectrogramTexture into ComputeSpectrogramReassignment
  (the expensive synchrosqueezing, cached in app.reassignBuffer) and
  ColorizeSpectrogram (cheap). dB-floor and colormap changes now only
  re-colorize instead of recomputing the whole reassignment every frame —
  the dB slider and colormap switching are smooth on large files.
- AutoScaleAmplitude no longer overwrites a dB floor the user set by hand
  (amplitudeUserSet flag, reset per file load).
- Extract ResetForNewSignal() used by all three load paths; removes the
  duplicated reset blocks and the double ComputeSTFTInit per load. Drag-drop
  now resets the selection like the browser already did.
- Remove the dead lastInteractedFrame field.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 01:26:51 -07:00
tyler 3a8f20b783 refactor: split spectrogram.c into per-concern modules
spectrogram.c was ~2950 lines holding everything. Break it into cohesive
translation units; spectrogram.c keeps only globals + the main frame loop.

New modules:
- spectrogram_types.h  shared types, constants, extern globals, inline math
- fft.c/.h             FFT, bit-reverse, twiddle (standalone, no app deps)
- stft.c/.h            STFT compute, adaptive resolution, FFT-size LRU cache
- audio.c/.h           WAV/ffmpeg load, FreeSignal, bandpass, playback
- render.c/.h          UI scaling, colormaps, texture gen, on-screen drawing
- ui.c/.h              file browser, sidebar, sliders, PNG export

Also:
- utils.c now includes utils.h instead of re-typedef'ing AudioSignal/
  SignalStats (they had to be hand-synced before).
- Remove dead code: ApplyHannWindow and ComputeSTFTHighResRange were never
  called (the live high-res path is ComputeNextHighResChunk).
- Delete the unused raylib-template main.c.
- rspektrum.make: build the new units. premake5.lua: glob src/**.c so a
  future regen stays correct.

Pure code movement otherwise; no behavior change. Builds clean (-Wshadow).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 01:15:51 -07:00
tyler ebe35bcd95 fix: plug memory leaks on file reload and texture regen
Three leaks, all at the relevant choke points:

- ComputeSTFTInit reallocated result->segments without freeing the old
  array, and runs twice per load (load site + loadingPhase 0), so every
  file load leaked the STFT. Free the previous result at the top.
- LoadWavFile malloc'd signal->samples without freeing the previous
  buffer; free it just before the alloc (after all failure returns, so a
  failed load never frees the existing signal).
- GenerateSpectrogramTexture overwrote *image with a fresh GenImageColor
  without unloading the old one — leaked an image buffer on every reload
  and every dB-floor/colormap regen. Unload first (NULL-safe on first use).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 01:04:05 -07:00
tyler ec5f77f6ef feat: cache STFT results per FFT size, fix load segfault
Add an LRU cache (4 entries) of fully-computed STFT results keyed by FFT
size, so toggling FFT size restores a cached result instead of recomputing.

Fix the segfault that hit right after the loading screen for files long
enough to use a skipFactor > 1 overview: SaveToCache() deep-copied every
segment using segment[0].numBins and memcpy'd from each segment's spectrum,
but a sparse overview leaves most segments with spectrum == NULL, so it
memcpy'd from NULL.

- Add IsSTFTComplete() / CopySTFT() helpers; CopySTFT copies sparse
  segments as NULL instead of dereferencing them.
- Only cache complete (full-resolution) results; never the sparse overview.
- Make a cache hit actually skip recomputation (and stop leaking): restore
  the cached result, mark it finished, and rebuild the texture. On a miss,
  free the current STFT before recomputing.
- Drop the per-frame re-save that ran every frame while zoomed in.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 01:00:46 -07:00
tyler 475520b1db feat: add background high-res STFT computation with idle detection
After initial overview loads, compute full-res segments in the background
while the user is idle (200 segments/frame, pauses on any interaction).
Foreground high-res computes zoomed-in segments immediately for
responsiveness. Computed segments persist — zooming out never recomputes.

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-05-25 00:00:07 -07:00
tyler 0e72bf4172 feat: add waveform scope view with resizable divider
- Create primitives.h/c for waveform visualization (time/amplitude display)
- Scope view draws signal as per-pixel min/max envelope (Audacity-style)
- Add draggable divider between spectrogram and scope (30%-80% range)
- Fix selection bounds to use correct spectrogram area (not full viewport)
- Scope syncs with spectrogram zoom/pan for aligned time axis
2026-05-24 23:35:17 -07:00
tyler cc58965acc feat: add signal stats panel for selection region
Display Duration, Energy, Peak amplitude, RMS amplitude, and PAPR for
the current time/frequency selection. The stats box:
- Appears next to the selection box (right side, or left if not enough room)
- Centers vertically on the selection box
- Uses a semi-transparent dark background with yellow border
- Updates live while dragging the selection
- Computed in utils.c with ComputeSignalStats()
2026-05-24 22:49:44 -07:00
tyler 0c64202670 feat: add playhead indicator during audio playback
Add a red vertical line that tracks playback position within the
selected region. The playhead shows the current position in the
spectrogram as audio plays, making it easy to see what part of
the signal is currently being heard.

- playheadT tracks 0-1 normalized position in the selection
- Red line drawn across the spectrogram viewport while playing
- Semi-transparent red highlight behind the line for visibility
- Reset playhead to 0 when playback stops or is stopped
2026-05-24 22:32:48 -07:00
tyler 78cd21c957 fix: dynamic frequency labels and fix frequency clamping crash
- Frequency tick/label intervals now adapt to zoom level instead of
  always showing 0–Nyquist (5Hz → 10kHz depending on zoom)
- Labels use coarser spacing than ticks to avoid clutter
- Fix segfault when zooming out past signal bounds by properly clamping
  freqViewStart/freqViewEnd to [0,1] with correct width preservation
  in zoom, pan, and scrollbar drag
- Fix firstTick calculation that was off-by-one
2026-05-24 22:14:17 -07:00
tyler 1cbba956b8 feat: add PNG export for spectrogram image
Add Export PNG button and keyboard shortcut (E) to export the
spectrogramImage as a PNG file. Supports:
  - Cropping to the current time/frequency selection region
  - Optional upscaling via the export scale slider (0.0x to 10.0x)
  - Exporting the full unscaled image when no selection and scale is 0

Exports to the app's working directory via raylib's ExportImage.
Export status shown as a brief toast notification.

Known issues:
  - Frequency scale doesn't adjust properly when zooming (freqView
    clamps to [0,1] range but zoom factor isn't frequency-aware)
  - Hardcoded export filenames; no filename/path picker yet
2026-05-24 21:28:30 -07:00
tyler c03d236230 feat: implement adaptive-resolution STFT with on-demand high-res computation
For long signals (>60s), initial load computes every Nth segment at
reduced resolution for a fast overview. Full resolution is computed on
demand as the user zooms into specific regions, starting at the current
viewport and computing 50 segments at a time.

Key changes:
- Add skipFactor and highResFinished fields to SpectrogramApp
- ComputeSTFTInit uses calloc to NULL-initialize segments
- ComputeSTFTIncremental skips non-aligned segments (skipFactor stride)
- ComputeSTFTHighResRange computes full-res for a range [start, end)
- GenerateSpectrogramTexture skips NULL segments for normalization
- Zoom trigger computes high-res only for the visible viewport range,
  50 segments at a time, staying within viewStart..viewEnd
- No initial high-res block — only fills on-demand as user explores
2026-05-15 09:41:41 -07:00
tyler b6942d8577 Refactor: extract platform abstraction for subprocess spawning
Move all Unix-specific syscalls (fork, execvp, waitpid, strerror, /tmp)
into a platform layer so the same spectrogram.c can target Windows
(CreateProcess) and WebAssembly (stubs). Key changes:

- src/platform.h: public API with spawn handle, error codes, path helpers
- src/platform_linux.c: fork/execvp implementation, /tmp, strerror
- src/platform_win32.c: CreateProcess implementation, temp dir lookup
- src/platform_web.c: stub implementations (no subprocess support on web)
- src/spectrogram.c: consume only platform.h; replace pid_t/fork/execvp
  with Platform_SpawnChild/WaitForChild; use Platform_GetTempDir() for
  /tmp path; replace strdup with malloc/memcpy for portability
- Build: add platform_*.c to gmake, Premake, and build_web.sh
2026-05-14 18:16:21 -07:00
tyler e42554e6fd Enable raylib 6 HiDPI/HighDPI support for proper font and UI scaling
Add FLAG_WINDOW_HIGHDPI to enable raylib's automatic framebuffer
scaling on HiDPI displays. Layout coordinates use logical screen size
only, so UI stays proportional to window size while text and graphics
render at full framebuffer resolution for crisp output on any monitor.

Also fix hardcoded pixel offsets in selection bounds rectangle to use
selScale consistently.
2026-05-14 17:01:15 -07:00
tyler 4331d010e5 Add incremental loading progress, auto-scaled amplitude, DPI-aware TTF fonts, and better file browser scaling
- Add incremental STFT processing with loading overlay and progress bar
- Add auto-scaling amplitude (max dB, max-40dB floor) for low-signal files
- Replace fixed bitmap text with TTF font scaled by window size for crisp rendering at any resolution
- Fix command-line file path resolution relative to original working directory
- Scale file browser dialog dimensions by GetUIScale() to prevent text overlap
- Disable ESC key closing the window
- Fix FFT size changes to restart STFT computation
2026-05-14 16:01:22 -07:00