A pass over the whole interface, driven by using it on a 5.7-hour capture. **Layout.** The 320px sidebar of labelled widgets is now a 46px icon rail — one column of square buttons, sized so it costs the spectrogram as little width as possible — plus a menubar for one-shot actions. Menu items are defined by naming a keymap entry, so an item reuses that binding's action, gate and shortcut label and the two can't drift; items grey out under exactly the conditions that make the shortcut a no-op. Settings that need more than an on/off (FFT size, colours/levels, annotation kinds) open as popouts beside the rail rather than widening it. Every toggle has exactly one home: nothing is reachable from both the rail and a menu. Icons are drawn from raylib primitives rather than an atlas or font glyphs — the bundled font has no symbol coverage, and vector shapes stay crisp at any UI scale with no assets to ship. **Navigation.** Left-drag now pans and Ctrl+drag box-selects, with Tab swapping which is bare (Ctrl always means "the other one", so either mode does both). Previously a bare left-drag did three different things depending on invisible state, with no cursor feedback; the cursor now reports the active gesture. Wheeling a scrollbar pans that axis, or zooms it with Shift. **Minimap.** Whole-file thumbnail in the top-right with the current view drawn on it; click or drag to scrub, corner handle switches between two sizes. Rendered once per size into a cached texture and rebuilt only when its content changes — panning and zooming just move the rectangle drawn on top. The reduction is strided (each thumbnail cell samples at most 8x8), because reducing every segment x bin meant ~1 G reads per rebuild and a visible hitch on every overlay toggle. **Fixes found along the way:** - The timeline lane mapped events across the whole file while the spectrogram above it showed a zoomed window, so the two only lined up at full zoom-out and an event's tick sat nowhere near its burst. It is also properly toggleable now: the old flag only grew an always-present lane. - Clicks preferred the spectrogram over the minimap. Input handling runs ~900 lines before the draw pass that computed the minimap's rect, so a press there started a pan AND a scrub — two handlers writing app.view in one frame. Geometry queries that input depends on now live outside the draw pass. - Repainting during the background fill re-ran the full synchrosqueeze every 0.5 s. Zoomed out that is ~0.5 G bin-visits with four trig calls each, twice a second, for minutes — while showing almost nothing new, since folded segments land in columns already drawn. The interval now scales with how much work a repaint actually costs. - IsUserInteracting() sweeps 512 key codes and was called three times a frame; memoized per frame. - Frequency labels were drawn at a fixed offset wider than their gutter and overflowed into the rail. They are measured and right-aligned now, with one format chosen per axis so the column doesn't mix "3k" with "2.3k". - The horizontal scrollbar is pinned to the window bottom; it used to sit mid-layout competing with the scope's divider, and the scope covered it outright at larger window sizes. - The scope starts hidden — the spectrogram is the primary view. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01V8ZWfr5XZyyDttvkhJUgHN
16 KiB
rspektrum
rspektrum is an interactive spectrogram viewer for inspecting radio captures and arbitrary audio. It loads a WAV file, computes a short-time Fourier transform (STFT), and draws the result as a zoomable, pannable time–frequency image. Its distinguishing feature is support for mLnL annotations — labelled regions (TX frames, assertion outcomes, impairment fires, …) carried inside the WAV file itself — which it overlays on the measured spectrogram so you can compare what a modem intended to transmit against what actually hit the air.
You can box a time/frequency region, hear it back through a bandpass filter, and export either the picture (PNG) or the isolated audio (WAV). rspektrum runs three ways: a native desktop app (C + raylib), a headless command-line renderer, and a WebAssembly build in the browser.
Click for Video Demo
What it's for
The primary use case is reviewing captures from the mLink radio stack: a WAV
recording of an over-the-air signal with an embedded mLnL chunk describing what
the modem/daemon believed it was transmitting at each instant. rspektrum renders
those annotations on top of the measured spectrogram, frame by frame, so intent
and reality sit side by side.
It also works as a general-purpose spectrogram tool for plain WAVs with no
annotations. See mlnl_chunk_spec.md for the annotation
format.
Features
- STFT spectrogram — selectable colormaps, adjustable dB floor / dynamic range, absolute (dBFS) or relative amplitude scaling.
- mLnL annotation overlay — labelled boxes from the WAV's embedded annotation chunk; hover a box (or its region on the scope) for per-frame detail (sequence, channel, rate, scheduling offset…).
- Zoom & pan the time/frequency view.
- Region selection — box a time and frequency range with the mouse.
- Filtered playback — play just the selected region, band-limited to the selected frequency box via an FFT bandpass. What you hear is what you'd export.
- Waveform scope — toggleable time-domain view beneath the spectrum.
- Marker / ruler and a spectrum slice (PSD) readout.
- Export — save the view as a PNG, or the selected region as a WAV.
- Headless render mode — produce an annotated PNG from the CLI with no window, no GL, and no X server. Pure CPU; runs in CI, containers, or over SSH.
- Broad input — WAV directly (8/16-bit PCM, 32-bit float; stereo downmixed to
mono); other formats transcoded via
ffmpegif it's onPATH. Drag-and-drop. - Cross-platform — Linux/desktop, Windows, and a WebAssembly build.
Building
You need only make and a C compiler (gcc or clang) plus the X11/OpenGL
development headers (see below). raylib is vendored in this repo and compiled
from source — there is no separate raylib install step, no premake, no network
access required. A plain clone builds:
make # release -> bin/Release/rspektrum (-O3 -ffast-math, AVX2/FMA)
make DEBUG=1 # debug -> bin/Debug/rspektrum (-g, no optimization)
make run # build + launch
make test # build + run the DSP correctness tests
make bench # FFT benchmark over mlnl_samples.wav
make clean
Useful overrides: make CC=clang, or make ARCH=-march=native to tune for your
own CPU (the default -march=x86-64-v3 targets any ~2013+ x86-64 chip; drop it
with make ARCH= for an older CPU).
System dependencies
The compiler needs the X11 and OpenGL dev headers (the runtime libs are
already present on any desktop; only the -dev/-devel packages are usually
missing). The X11 extension libraries (Xrandr, Xinerama, Xcursor, Xi) are opened
at runtime via dlopen, but their headers are still required to compile.
If make stops with an error like fatal error: X11/Xlib.h: No such file or
GL/gl.h: No such file, install the dev packages for your distribution:
| Distro | Command |
|---|---|
| Debian / Ubuntu / Mint | sudo apt install build-essential libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl1-mesa-dev |
| Fedora / RHEL / Rocky | sudo dnf install gcc make libX11-devel libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel mesa-libGL-devel |
| Arch / Manjaro | sudo pacman -S base-devel libx11 libxrandr libxinerama libxcursor libxi mesa |
| openSUSE | sudo zypper install gcc make libX11-devel libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel Mesa-libGL-devel |
| Alpine | sudo apk add build-base libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev mesa-dev |
On Debian/Ubuntu the single metapackage xorg-dev pulls in all of the X11 -dev
packages above, if you'd rather not list them.
Run make check-deps to probe for the required headers before building — it
prints the install hint for your platform if anything is missing.
Web (WebAssembly) build
./build_web.sh # emscripten; emits the WebAssembly bundle to bin/web/
Usage (desktop GUI)
./bin/Release/rspektrum [input.wav]
Load a file by passing it on the command line, dragging a .wav onto the window,
or pressing O for the file browser. Try the bundled sample:
./bin/Release/rspektrum mlnl_samples.wav # in-repo WAV with an embedded mLnL chunk
Controls
Navigating. A left-drag pans by default and Ctrl+drag draws a selection box; Tab (or the rail's pan/select icons) swaps which one is bare, and Ctrl always means "the other one", so either mode does both without switching back. Middle-drag always pans.
| Input | Action |
|---|---|
| LMB drag | Pan the view (Ctrl+drag to box-select) |
| Tab | Swap pan / select mode |
| Middle-drag / Alt+drag | Pan, regardless of mode |
| Mouse wheel | Zoom both axes (preserves aspect ratio) |
| Shift+wheel | Zoom the time axis only |
| Ctrl+wheel | Zoom the frequency axis only |
| Wheel on a scrollbar | Pan that axis (Shift to zoom it) |
| Space | Play / stop the selected region |
| Hover an annotation | Tooltip with that frame's mLnL detail; lists every overlapping frame under the cursor |
| N / Shift+N | Jump to the next / previous collision |
| O | Open file browser |
| P | Show / hide the waveform scope |
| M | Marker / ruler tool |
| S | Spectrum slice (PSD) |
| E | Export PNG |
| W | Export selection as WAV |
| Home | Reset view (fit all) |
| End | Zoom to start |
| F11 | Toggle fullscreen |
| F1 | About / help |
| Esc | Clear selection / close dialog |
Layout
A menubar across the top holds one-shot actions (File — open, export PNG/WAV; View — reset/zoom, hide the icon rail, fullscreen; Annotations — jump to next collision; Help). Everything that toggles lives on the rail instead, so no control has two homes. Menu items are defined by naming a keyboard shortcut, so an item and its key can never drift apart, and items grey out under exactly the conditions that make the shortcut a no-op.
Down the left is a narrow icon rail — one column of square buttons, sized so
it costs the spectrogram as little width as possible. Hover any icon for a
tooltip. Left to right in function: play/stop and clear selection; pan/select
mode; marker, spectrum slice, scope, grid, minimap; FFT size and colour/level
popouts; annotations, collisions, and the timeline lane. The three settings
popouts open beside the rail rather than widening it. View → Hide icon rail
hands its width back to the spectrogram.
The minimap (top-right, toggled from the rail) is a thumbnail of the whole capture with the current view drawn on it — click or drag anywhere on it to scrub. Annotation density runs along its bottom edge and collisions along its top. The corner handle switches between two sizes. It is rendered once into a texture and only rebuilt when its content changes (new file, colormap, overlays toggled); panning and zooming just move the rectangle drawn on top, so navigation costs nothing.
Inspecting overlapping transmissions
When several stations are on the air at once their annotation boxes stack, and the one drawn last hides the rest. Two features address that:
- Hover any pile-up and the tooltip lists every frame under the cursor —
one row per frame with its own colour swatch, led by the fields that actually
tell them apart (node, frame name, position in the PTT, channel). Deep piles
are capped with a
+N morecount. - Collisions (sidebar toggle) highlights where transmissions genuinely
overlap in both time and frequency.
N/Shift+N, or the sidebar< prev/next >buttons, jump between them; each jump centres the region, keeps the current zoom unless the region needs more room, and reports its position (Collision 7/54 — 3 frames at 1284.95s).
A collision requires a real overlap in time and band, so two frames in
different channels at the same instant are not flagged, and neither are
zero-duration point markers (control, assertions), which annotate the run
rather than occupy the air. Markers are drawn only across the band the overlap
occupies, not the full frequency axis. Adjacent collisions merge into one
region, so a busy stretch reads as a single span rather than dozens of bars.
Usage (headless render)
--render writes the spectrogram straight to a PNG with no window, no GL
context, and no X server. It computes the STFT, colorizes the bitmap, bakes the
annotation overlay onto it, and exports — all on the CPU — so it runs anywhere
(CI, a bare SSH session, a container with no display):
./bin/Debug/rspektrum --render OUT.png INPUT.wav [options]
The output is the real spectrogram bitmap at native STFT resolution (not a screenshot of the UI), so it carries no sidebar/scope chrome — just the time–frequency image with the annotation overlay.
| Flag | Effect |
|---|---|
-r, --render OUT.png |
Render to OUT.png and exit (no window/GL/X) |
-a, --annotations |
Force the annotation overlay on |
--no-annotations |
Force the overlay off |
--annotation-opacity=V |
Overlay strength 0..1 (default 0.5) |
--annotation-kinds=LIST |
Comma-separated kinds to draw (default: all) |
--width N |
Resize output to N px wide (default: native STFT size) |
-h, --help |
Usage |
Annotation boxes are drawn outline + label only (no translucent fill): mLnL captures contain many overlapping full-band boxes whose fills would alpha-stack to opaque and bury the signal, so the outline marks each region while the spectrogram reads through.
# everything, brighter overlay
./bin/Debug/rspektrum --render /tmp/all.png mlnl_samples.wav --annotation-opacity=0.7
# only on-air frames and failed assertions
./bin/Debug/rspektrum --render /tmp/tx.png mlnl_samples.wav \
--annotation-kinds=tx_frame,assertion_failed
Annotation kinds: tx_frame, tx_burst, control, channel_up,
channel_down, assertion_passed, assertion_failed, impairment_fire,
gain_change, unknown.
The hover tooltip only appears with a live mouse over a box, so it cannot show up in a static
--render. To verify tooltip behaviour you need a real (or virtual) display driving the GUI — see below.
Driving the GUI headlessly (agents / CI)
The app can be run, screenshotted, and clicked on a virtual X display with no
monitor or GPU (Mesa software GL under Xvfb). The full playbook lives in
AGENTS.md; the working reference implementation is
shot_input.sh.
The loop in one breath:
Xvfb :99 -screen 0 1280x800x24 >/tmp/xvfb.log 2>&1 & # 1. fake screen
DISPLAY=:99 ./bin/Debug/rspektrum mlnl_samples.wav \
>/tmp/app.log 2>&1 & # 2. run on it
sleep 2 # 3. reach a steady frame
DISPLAY=:99 import -window root /tmp/shot.png # 4. grab the frame
Prerequisites (Debian/Ubuntu): sudo apt-get install xvfb imagemagick xdotool
(plus libgl1-mesa-dri and LIBGL_ALWAYS_SOFTWARE=1 if GL fails / frames are
black). Synthesize input with xdotool against DISPLAY=:99 to exercise UI
paths.
Technical notes
- STFT — Hann-windowed, 2048-point FFT with 50% overlap by default;
frequency resolution
sampleRate / fftSizeHz per bin. Amplitude in dB. - Axes — X = time (s), Y = frequency (Hz, scaled to the file's Nyquist), colour = amplitude.
- Loading — the STFT overview is computed in one blocking pass behind the progress panel. It used to advance a fixed number of segments per frame, which made loading frame-paced rather than compute-bound: the frame limiter, not the FFT, set the speed, so a 478k-segment capture spent over a minute waiting between frames. The tell was that backgrounding the window — which skips presenting entirely — loaded the same file in seconds. Background work also continues while the window is unfocused, so a long capture can be left to finish behind another window.
- Long files — two things keep cost tied to what's on screen rather than to total duration. The spectrogram image is built for the visible segment range (capped at 8192 px wide), so a multi-hour capture renders at all — an unbounded full-file image exceeds the GPU texture limit and silently draws nothing — and zooming in genuinely re-renders at higher resolution instead of magnifying pixels. The scope draws from a precomputed min/max summary (1024-sample buckets) rather than rescanning every visible sample each frame, which on a 5.7-hour file is the difference between ~60 ms and ~0.07 ms per frame. Keeping both extremes per bucket means a single-sample transient still shows up when fully zoomed out.
- Time zoom limit — the tightest visible window is derived from the STFT hop
(
fftSize / HOP_RATIOsamples), not from a fixed fraction of the file, so time resolution does not degrade as files get longer: a 30-minute recording zooms in just as far as a 30-second one. At 48 kHz / 2048-point FFT the floor is ~85 ms across the viewport; a smaller FFT zooms correspondingly tighter. Past that point there are no further STFT segments to show, so the view would only interpolate. - Playback / WAV export share one processing path: the selected time span, FFT-bandpassed to the selected frequency box, peak-normalised.
- mLnL parsing — walks the WAV's RIFF chunks for the four-CC
mLnLchunk (UTF-8 JSON Lines); unknown chunks are skipped, so annotated files stay standards-compliant audio everywhere else.
Source layout
src/
spectrogram.c # entry point, main loop, CLI args, headless render
stft.c / fft.c # STFT + FFT
render.c # spectrogram, annotations, tooltips, minimap, scope
ui.c # menubar, icon rail + popouts, file browser
primitives.c # waveform scope + its min/max envelope summary
audio.c # WAV load (ffmpeg fallback), bandpass, playback, WAV export
mlnl.c / mlnl.h # mLnL annotation chunk parser
platform_*.c # per-OS shims (linux / win32 / web)
See raylib_for_desktop_applications.md
for the performance / idle-CPU lessons behind the desktop build, and
AGENTS.md for the headless-testing playbook.
Known rough edges — behaviour that is unspecified or awkward rather than simply
broken — are tracked in known_bugs.md.
