- Scrollbars: proper track-travel geometry so a min-size thumb stays inside the track and dragging maps 1:1 to the cursor at any zoom; clicking the empty track jumps the view to re-center the thumb under the cursor. Rounded thumbs with hover/active highlight; taller track. - Spectrum slice (PSD) always spans the full frequency range; ignoring the selection's freq bounds avoids cropping bins and skewing the auto-ranged dB axis and peak pick. Selection rect still drawn normally. - Default annotation overlay opacity 0.06 -> 0.24 (quiet but legible). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
rspektrum
rspektrum is an interactive spectrogram viewer for inspecting radio captures and arbitrary audio. It loads a WAV file, computes a short-time Fourier transform (STFT), and draws the result as a zoomable, pannable time–frequency image. Its distinguishing feature is support for mLnL annotations — labelled regions (TX frames, assertion outcomes, impairment fires, …) carried inside the WAV file itself — which it overlays on the measured spectrogram so you can compare what a modem intended to transmit against what actually hit the air.
You can box a time/frequency region, hear it back through a bandpass filter, and export either the picture (PNG) or the isolated audio (WAV). rspektrum runs three ways: a native desktop app (C + raylib), a headless command-line renderer, and a WebAssembly build in the browser.
Click for Video Demo
What it's for
The primary use case is reviewing captures from the mLink radio stack: a WAV
recording of an over-the-air signal with an embedded mLnL chunk describing what
the modem/daemon believed it was transmitting at each instant. rspektrum renders
those annotations on top of the measured spectrogram, frame by frame, so intent
and reality sit side by side.
It also works as a general-purpose spectrogram tool for plain WAVs with no
annotations. See mlnl_chunk_spec.md for the annotation
format.
Features
- STFT spectrogram — selectable colormaps, adjustable dB floor / dynamic range, absolute (dBFS) or relative amplitude scaling.
- mLnL annotation overlay — labelled boxes from the WAV's embedded annotation chunk; hover a box (or its region on the scope) for per-frame detail (sequence, channel, rate, scheduling offset…).
- Zoom & pan the time/frequency view.
- Region selection — box a time and frequency range with the mouse.
- Filtered playback — play just the selected region, band-limited to the selected frequency box via an FFT bandpass. What you hear is what you'd export.
- Waveform scope — toggleable time-domain view beneath the spectrum.
- Marker / ruler and a spectrum slice (PSD) readout.
- Export — save the view as a PNG, or the selected region as a WAV.
- Headless render mode — produce an annotated PNG from the CLI with no window, no GL, and no X server. Pure CPU; runs in CI, containers, or over SSH.
- Broad input — WAV directly (8/16-bit PCM, 32-bit float; stereo downmixed to
mono); other formats transcoded via
ffmpegif it's onPATH. Drag-and-drop. - Cross-platform — Linux/desktop, Windows, and a WebAssembly build.
Building
You need only make and a C compiler (gcc or clang) plus the X11/OpenGL
development headers (see below). raylib is vendored in this repo and compiled
from source — there is no separate raylib install step, no premake, no network
access required. A plain clone builds:
make # release -> bin/Release/rspektrum (-O3 -ffast-math, AVX2/FMA)
make DEBUG=1 # debug -> bin/Debug/rspektrum (-g, no optimization)
make run # build + launch
make test # build + run the DSP correctness tests
make bench # FFT benchmark over mlnl_samples.wav
make clean
Useful overrides: make CC=clang, or make ARCH=-march=native to tune for your
own CPU (the default -march=x86-64-v3 targets any ~2013+ x86-64 chip; drop it
with make ARCH= for an older CPU).
System dependencies
The compiler needs the X11 and OpenGL dev headers (the runtime libs are
already present on any desktop; only the -dev/-devel packages are usually
missing). The X11 extension libraries (Xrandr, Xinerama, Xcursor, Xi) are opened
at runtime via dlopen, but their headers are still required to compile.
If make stops with an error like fatal error: X11/Xlib.h: No such file or
GL/gl.h: No such file, install the dev packages for your distribution:
| Distro | Command |
|---|---|
| Debian / Ubuntu / Mint | sudo apt install build-essential libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl1-mesa-dev |
| Fedora / RHEL / Rocky | sudo dnf install gcc make libX11-devel libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel mesa-libGL-devel |
| Arch / Manjaro | sudo pacman -S base-devel libx11 libxrandr libxinerama libxcursor libxi mesa |
| openSUSE | sudo zypper install gcc make libX11-devel libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel Mesa-libGL-devel |
| Alpine | sudo apk add build-base libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev mesa-dev |
On Debian/Ubuntu the single metapackage xorg-dev pulls in all of the X11 -dev
packages above, if you'd rather not list them.
Run make check-deps to probe for the required headers before building — it
prints the install hint for your platform if anything is missing.
Web (WebAssembly) build
./build_web.sh # emscripten; emits the WebAssembly bundle to bin/web/
Usage (desktop GUI)
./bin/Release/rspektrum [input.wav]
Load a file by passing it on the command line, dragging a .wav onto the window,
or pressing O for the file browser. Try the bundled sample:
./bin/Release/rspektrum mlnl_samples.wav # in-repo WAV with an embedded mLnL chunk
Controls
| Input | Action |
|---|---|
| O | Open file browser |
| Mouse wheel | Zoom time/frequency |
| Alt+drag / middle-drag | Pan the view |
| LMB drag | Select a time + frequency region |
| Space | Play / stop the selected region |
| Hover an annotation | Tooltip with that frame's mLnL detail |
| P | Show / hide the waveform scope |
| M | Marker / ruler tool |
| S | Spectrum slice (PSD) |
| E | Export PNG |
| W | Export selection as WAV |
| Home | Reset view (fit all) |
| End | Zoom to start |
| F11 | Toggle fullscreen |
| F1 | About / help |
| Esc | Clear selection / close dialog |
Most controls are also available as buttons in the left sidebar (colormap, floor, dynamic range, annotation opacity, grid, …).
Usage (headless render)
--render writes the spectrogram straight to a PNG with no window, no GL
context, and no X server. It computes the STFT, colorizes the bitmap, bakes the
annotation overlay onto it, and exports — all on the CPU — so it runs anywhere
(CI, a bare SSH session, a container with no display):
./bin/Debug/rspektrum --render OUT.png INPUT.wav [options]
The output is the real spectrogram bitmap at native STFT resolution (not a screenshot of the UI), so it carries no sidebar/scope chrome — just the time–frequency image with the annotation overlay.
| Flag | Effect |
|---|---|
-r, --render OUT.png |
Render to OUT.png and exit (no window/GL/X) |
-a, --annotations |
Force the annotation overlay on |
--no-annotations |
Force the overlay off |
--annotation-opacity=V |
Overlay strength 0..1 (default 0.5) |
--annotation-kinds=LIST |
Comma-separated kinds to draw (default: all) |
--width N |
Resize output to N px wide (default: native STFT size) |
-h, --help |
Usage |
Annotation boxes are drawn outline + label only (no translucent fill): mLnL captures contain many overlapping full-band boxes whose fills would alpha-stack to opaque and bury the signal, so the outline marks each region while the spectrogram reads through.
# everything, brighter overlay
./bin/Debug/rspektrum --render /tmp/all.png mlnl_samples.wav --annotation-opacity=0.7
# only on-air frames and failed assertions
./bin/Debug/rspektrum --render /tmp/tx.png mlnl_samples.wav \
--annotation-kinds=tx_frame,assertion_failed
Annotation kinds: tx_frame, tx_burst, control, channel_up,
channel_down, assertion_passed, assertion_failed, impairment_fire,
gain_change, unknown.
The hover tooltip only appears with a live mouse over a box, so it cannot show up in a static
--render. To verify tooltip behaviour you need a real (or virtual) display driving the GUI — see below.
Driving the GUI headlessly (agents / CI)
The app can be run, screenshotted, and clicked on a virtual X display with no
monitor or GPU (Mesa software GL under Xvfb). The full playbook lives in
AGENTS.md; the working reference implementation is
shot_input.sh.
The loop in one breath:
Xvfb :99 -screen 0 1280x800x24 >/tmp/xvfb.log 2>&1 & # 1. fake screen
DISPLAY=:99 ./bin/Debug/rspektrum mlnl_samples.wav \
>/tmp/app.log 2>&1 & # 2. run on it
sleep 2 # 3. reach a steady frame
DISPLAY=:99 import -window root /tmp/shot.png # 4. grab the frame
Prerequisites (Debian/Ubuntu): sudo apt-get install xvfb imagemagick xdotool
(plus libgl1-mesa-dri and LIBGL_ALWAYS_SOFTWARE=1 if GL fails / frames are
black). Synthesize input with xdotool against DISPLAY=:99 to exercise UI
paths.
Technical notes
- STFT — Hann-windowed, 2048-point FFT with 50% overlap by default;
frequency resolution
sampleRate / fftSizeHz per bin. Amplitude in dB. - Axes — X = time (s), Y = frequency (Hz, scaled to the file's Nyquist), colour = amplitude.
- Playback / WAV export share one processing path: the selected time span, FFT-bandpassed to the selected frequency box, peak-normalised.
- mLnL parsing — walks the WAV's RIFF chunks for the four-CC
mLnLchunk (UTF-8 JSON Lines); unknown chunks are skipped, so annotated files stay standards-compliant audio everywhere else.
Source layout
src/
spectrogram.c # entry point, main loop, CLI args, headless render
stft.c / fft.c # STFT + FFT
render.c # spectrogram, annotations, tooltips, scope
ui.c # sidebar, file browser, buttons
audio.c # WAV load (ffmpeg fallback), bandpass, playback, WAV export
mlnl.c / mlnl.h # mLnL annotation chunk parser
platform_*.c # per-OS shims (linux / win32 / web)
See raylib_for_desktop_applications.md
for the performance / idle-CPU lessons behind the desktop build, and
AGENTS.md for the headless-testing playbook.
