**Most UI text drew with raylib's built-in font, not the loaded one.** Thirteen call sites used DrawText/MeasureText directly instead of the project's DrawTextScaled/MeasureTextScaled wrappers, so the cursor and marker readouts, spectrum panel labels and export toast rendered from raylib's default bitmap atlas. On desktop that merely looked slightly off; on web it renders as garbage. The only raw calls left are the two fallbacks inside the wrappers themselves. **The rail tooltip held a dangling pointer.** RailButton stored a TextFormat() result for the deferred draw pass, and raylib documents that string as expiring once TextFormat has been called a few more times — which it has by then. It copies into owned storage now. **Loading a large file in the browser looked like a crash.** The web build computes its whole STFT in one synchronous pass, with no frame presented in between, so nothing drawn on the canvas during that window ever reaches the screen. A notice now goes into the host DOM instead, which the browser paints independently, and yields once so that paint actually happens before the work starts. Because that yield unwinds the stack under ASYNCIFY, the load block is guarded by stftBusy — without it the re-entered main loop calls ComputeSTFTInit again and frees the STFT the suspended call is still building. **Removed EXPORTED_FUNCTIONS from the web link flags.** It replaces emscripten's default export list rather than extending it, so everything unnamed is dead-code-eliminated. The upload callback stays reachable via the EMSCRIPTEN_KEEPALIVE already on its definition. **Adds serve_web.py**, a dev server that sends no-store. Browsers cache .wasm hard enough that a plain reload runs a stale module while the page looks freshly loaded — which makes a rebuild appear to change nothing. That cost most of a debugging session today: three separate fixes were tested against a binary that never changed, each returning an identical fault at an identical address. README now points at it and says why. Documents the remaining web issue in known_bugs.md: large captures still corrupt text after loading. Leading theory is ALLOW_MEMORY_GROWTH reallocating the heap mid-load and invalidating pointers cached across that moment, which fits the symptom being text specifically. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01V8ZWfr5XZyyDttvkhJUgHN
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Known bugs & rough edges
Behaviour that is unspecified, awkward, or known-imperfect — as distinct from outright breakage. Each entry says what happens, why, and what a real fix would need to decide.
Large WAVs in the browser: text corruption and a long hang
Status: open. Reproduces on the web build only; desktop is unaffected.
Loading a large capture through the web UI (drag-drop or the Open file button) produces garbled glyphs in menu titles, tooltips and axis labels, and the page stops responding for a long stretch. Small files load and render correctly, and the corruption appears after the load rather than at startup — so it is triggered by the size of the work, not by the build being broken.
The hang is understood and partly by design: the web build computes its entire
STFT in one synchronous pass (see the __EMSCRIPTEN__ branch in the main loop),
because the desktop's incremental fill depends on idle main-loop frames the
browser doesn't hand back the same way. A DOM overlay now warns before it
starts, but the page genuinely is frozen until it finishes. A real fix means
chunking that work across frames or moving it to a Web Worker.
The corruption is the unexplained part. The leading theory is heap growth:
the build links with ALLOW_MEMORY_GROWTH=1, and a large file forces the wasm
heap to grow mid-load. Growth reallocates the backing ArrayBuffer, which
invalidates every cached view and raw pointer held across that moment — so
anything retaining a char* or a texture-side pointer from before the growth
would read garbage afterwards. Font glyph data reached through raylib's atlas is
a plausible casualty, which fits the symptom being text specifically.
Worth checking first:
- Whether
INITIAL_MEMORYlarge enough to avoid growth entirely makes it go away. That would confirm the theory cheaply, at the cost of a bigger initial allocation. - Whether the font atlas survives a deliberate
sbrk-forced growth. - SAFE_HEAP + ASSERTIONS=2 (
build_web.shdebug path) to catch the first bad access rather than the downstream symptom.
Testing note: always serve the web build with serve_web.py, never
python3 -m http.server. Browsers cache .wasm hard enough that a plain reload
runs a stale module, which makes rebuilds look like no-ops and has already
burned significant time chasing bugs that were fixed.
Playhead vs. a selection edited mid-playback
Status: partially addressed; underlying semantics still undefined.
Playback hands a snapshot of the selected region to the audio device — the samples are copied, bandpassed, and normalised up front, so the sound coming out of the speakers is fixed the moment Space is pressed. The selection box, however, stays live and editable while that audio plays.
Previously the playhead marker was drawn against the live app.sel, so moving
or resizing the selection during playback made the marker jump, run off the end,
or scale to a region that had nothing to do with what was audible. The playhead
is now measured against playSelStart / playSelEnd / playDuration, captured
at PlaySelectedRegion() time, so it tracks the audio that is actually playing.
What remains undefined is the product question, not the drawing math:
- If the user drags the selection somewhere else mid-playback, should the audio follow (restart / re-seek against the new region), or should playback keep going with the old buffer and the marker stay where it is (current behaviour)?
- Should editing the selection during playback simply stop playback?
- Should the playhead remain visible when the region it refers to is scrolled off-screen, or has been replaced by a selection elsewhere in the file?
Current behaviour is the conservative reading: the sound wins. The marker always describes real audio, and a mid-playback edit is treated as staging the next thing to play rather than modifying the current one. That is defensible but was never explicitly chosen, and the UI gives no feedback that the box on screen and the audio in flight have diverged.
Related: a sub-threshold click inside an existing selection deliberately does
not clear it (hoverInsideSelection in spectrogram.c), because silently
clearing changes what Space would play. A click on empty space still resets
to full range.
Touches: audio.c (PlaySelectedRegion), spectrogram.c (playhead
advance, scope cursor), render.c (DrawPlayhead), spectrogram_types.h
(playSelStart / playSelEnd / playDuration).
Long-file zoom sharpness lags the zoom gesture
Status: working as designed, but reads as a bug.
ComputeSkipFactor() (stft.c) strides the initial STFT pass for long files —
every 8th segment past 10 minutes — so the overview loads promptly. The missing
segments are filled at full resolution afterwards: the visible range first, then
a background sweep of the whole file.
The practical effect is that a hard zoom into a 30-minute file can look blocky
for a moment before the foreground fill catches up and it sharpens. The fill is
gated on view.end - view.start <= 0.25f, so it only runs once reasonably zoomed
in. If a view stays blocky indefinitely, the fill is not reaching that range and
that is a real bug worth chasing.
Load time on long files is unbounded and unreported
A 30-minute 48 kHz file spends a long time in Processing… before the UI is
usable, and the percentage indicator advances non-linearly (the strided overview
completes fast, the high-res fill does not). There is no cancel. Headless/scripted
runs must wait this out; see AGENTS.md.