refactor: table-driven keymap dispatch + auto-derived help list
Replace the global key handling scattered through the main loop with a single KEYMAP table (key, gate, action, help text) and a DispatchKeymap() pass. The About/Help overlay now renders its key list straight from the table, so the on-screen shortcuts can never drift from the actual bindings. - Order-sensitive keys (Space, Esc) stay inline where their frame ordering matters; they carry action==NULL and appear in the table for the help list. - Adds the F11 fullscreen binding the sidebar button already advertised but that was never actually wired up. - Fix About title em-dash rendering as '?' (font is ASCII-only); use a hyphen. Launch render verified pixel-identical (AE=0); keys verified via injected input. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
+63
-37
@@ -129,6 +129,66 @@ void ResetForNewSignal(void)
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app.visibleTextureValid = false;
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}
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// ============================================================================
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// Keymap — handlers + table + dispatcher. See spectrogram_types.h for the
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// KeyBinding contract. Adding a global key = add one row here (and, if it needs
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// to run at a specific point in the frame, leave action NULL and wire it inline).
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// ============================================================================
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static void ActionOpenBrowser(void) { app.showFileBrowser = true; ScanDirectory(GetWorkingDirectory()); }
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static void ActionToggleScope(void) { app.showScope = !app.showScope; }
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static void ActionToggleAbout(void) { app.showAbout = !app.showAbout; }
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static void ActionToggleFullscreen(void){ ToggleFullscreen(); }
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static void ActionExport(void) { ExportPNG(&app, app.exportDir); }
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static void ActionResetView(void)
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{
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app.viewStart = 0.0f; app.viewEnd = 1.0f;
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app.freqViewStart = 0.0f; app.freqViewEnd = 1.0f;
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app.visibleTextureValid = false;
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}
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static void ActionZoomToStart(void)
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{
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app.viewStart = 0.0f;
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app.viewEnd = 0.1f;
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app.visibleTextureValid = false;
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}
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static const KeyBinding KEYMAP[] = {
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{ KEY_O, KEYGATE_MODAL, ActionOpenBrowser, "O", "open file browser" },
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{ KEY_P, KEYGATE_NONE, ActionToggleScope, "P", "show / hide waveform scope" },
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{ KEY_F1, KEYGATE_NONE, ActionToggleAbout, "F1", "about / help" },
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{ KEY_F11, KEYGATE_NONE, ActionToggleFullscreen,"F11", "toggle fullscreen" },
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{ KEY_HOME, KEYGATE_MODAL | KEYGATE_LOADED,ActionResetView, "Home", "reset view (fit all)" },
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{ KEY_END, KEYGATE_MODAL | KEYGATE_LOADED,ActionZoomToStart, "End", "zoom to start" },
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{ KEY_E, KEYGATE_MODAL | KEYGATE_STFT, ActionExport, "E", "export PNG" },
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// Order-sensitive: handled inline (see main loop), listed here for the overlay.
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{ KEY_SPACE, KEYGATE_NONE, NULL, "Space", "play / stop selection" },
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{ KEY_ESCAPE,KEYGATE_NONE, NULL, "Esc", "clear selection / close dialog" },
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};
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const KeyBinding* GetKeymap(int* count)
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{
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*count = (int)(sizeof(KEYMAP) / sizeof(KEYMAP[0]));
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return KEYMAP;
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}
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// Run every gated, dispatchable binding whose key was pressed this frame.
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static void DispatchKeymap(void)
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{
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int n;
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const KeyBinding* km = GetKeymap(&n);
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for (int i = 0; i < n; i++) {
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const KeyBinding* b = &km[i];
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if (!b->action) continue;
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if ((b->gate & KEYGATE_MODAL) && UiModalOpen()) continue;
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if ((b->gate & KEYGATE_LOADED) && !app.loaded) continue;
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if ((b->gate & KEYGATE_STFT) && !app.stftComputed) continue;
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if (IsKeyPressed(b->key)) b->action();
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}
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}
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// ============================================================================
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// Main Application
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// ============================================================================
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@@ -253,26 +313,9 @@ int main(int argc, char* argv[])
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UnloadDroppedFiles(dropped);
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}
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// File browser toggle
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if (IsKeyPressed(KEY_O) && !UiModalOpen()) {
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app.showFileBrowser = true;
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ScanDirectory(GetWorkingDirectory());
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}
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// Scope view toggle (P key)
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if (IsKeyPressed(KEY_P)) {
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app.showScope = !app.showScope;
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}
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// About / help dialog (F1)
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if (IsKeyPressed(KEY_F1)) {
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app.showAbout = !app.showAbout;
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}
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// File browser update
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if (app.showFileBrowser) {
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// Browser handles its own input
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}
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// Global key bindings (table-driven; see KEYMAP/GetKeymap). The
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// order-sensitive keys (Space, Esc) are handled inline further below.
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DispatchKeymap();
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// Check if playback finished naturally
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if (app.isPlaying && AudioPlaybackSound.frameCount > 0) {
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@@ -455,18 +498,6 @@ int main(int argc, char* argv[])
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}
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}
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// Home/End keys
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if (IsKeyPressed(KEY_HOME)) {
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app.viewStart = 0.0f; app.viewEnd = 1.0f;
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app.freqViewStart = 0.0f; app.freqViewEnd = 1.0f;
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app.visibleTextureValid = false;
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}
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if (IsKeyPressed(KEY_END)) {
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float newWidth = 0.1f;
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app.viewStart = 0.0f;
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app.viewEnd = newWidth;
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app.visibleTextureValid = false;
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}
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}
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// Keyboard shortcuts (SPACE for play/stop toggle, ESC for clear)
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@@ -490,11 +521,6 @@ int main(int argc, char* argv[])
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}
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}
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// Export PNG
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if (IsKeyPressed(KEY_E) && !UiModalOpen() && app.stftComputed) {
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ExportPNG(&app, app.exportDir);
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}
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if (IsKeyPressed(KEY_ESCAPE)) {
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if (app.showAbout) {
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app.showAbout = false;
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