f870aa6cfb
* mod_muc_moderation_delay, first shot.
60 lines
1.8 KiB
Lua
60 lines
1.8 KiB
Lua
-- SPDX-FileCopyrightText: 2024 John Livingston <https://www.john-livingston.fr/>
|
|
-- SPDX-License-Identifier: AGPL-3.0-only
|
|
local async = require "util.async";
|
|
local get_moderation_delay = module:require("config").get_moderation_delay;
|
|
|
|
local muc_util = module:require "muc/util";
|
|
local valid_roles = muc_util.valid_roles;
|
|
|
|
local function handle_broadcast_message(event)
|
|
local room, stanza = event.room, event.stanza;
|
|
local delay = get_moderation_delay(room);
|
|
if delay == nil then
|
|
return;
|
|
end
|
|
|
|
-- only delay groupchat messages with body.
|
|
if stanza.attr.type ~= "groupchat" then
|
|
return;
|
|
end
|
|
if not stanza:get_child("body") then
|
|
return;
|
|
end
|
|
|
|
local id = stanza.attr.id;
|
|
if not id then
|
|
-- message should alway have an id, but just in case...
|
|
module:log("warn", "Message has no id, wont delay it.");
|
|
return;
|
|
end
|
|
|
|
-- TODO: detect message retractation, and stop broadcast for any waiting message.
|
|
|
|
-- Message must be delayed, except for:
|
|
-- * room moderators
|
|
-- * the user that sent the message (if they don't get the echo quickly, their clients could have weird behaviours)
|
|
|
|
module:log("debug", "Message must be delayed by %i seconds, sending first broadcast wave.", delay);
|
|
local moderator_role_value = valid_roles["moderator"];
|
|
local func = function (nick, occupant)
|
|
if valid_roles[occupant.role or "none"] >= moderator_role_value then
|
|
return true;
|
|
end
|
|
if nick == stanza.attr.from then
|
|
return true;
|
|
end
|
|
return false;
|
|
end;
|
|
room:broadcast(stanza, func);
|
|
async.sleep(delay);
|
|
module:log("debug", "Message has been delayed, sending to remaining participants.");
|
|
room:broadcast(stanza, function (nick, occupant)
|
|
return not func(nick, occupant);
|
|
end);
|
|
return true; -- stop the default process
|
|
end
|
|
|
|
return {
|
|
handle_broadcast_message = handle_broadcast_message;
|
|
};
|