Slow mode WIP (#192):
* backend rejects messages when the slow mode is not respected.
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@ -7,6 +7,7 @@
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* Slow mode (#192):
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* new option in room configuration to set the slow mode delay (new prosody module mod_muc_slow_mode).
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* default delay is configurable in channel's chat rooms options.
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* backend rejects messages when the slow mode is not respected.
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### Minor changes and fixes
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@ -9,10 +9,19 @@
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-- Implements: XEP-????: MUC Slow Mode (XEP to come).
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--
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-- Imports
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local st = require "util.stanza";
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local jid_bare = require "util.jid".bare;
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local gettime = require 'socket'.gettime;
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-- Plugin dependencies
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local mod_muc = module:depends "muc";
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local muc_util = module:require "muc/util";
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local valid_roles = muc_util.valid_roles;
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-- Namespaces
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local xmlns_muc = "http://jabber.org/protocol/muc";
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-- Getter/Setter
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local function get_slow_mode_delay(room)
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return room._data.slow_mode_delay or 0;
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@ -60,3 +69,80 @@ module:hook("muc-config-submitted/muc#roomconfig_slow_mode_delay", function(even
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end);
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module:hook("muc-config-form", add_form_option, 100-4);
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-- handling groupchat messages
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function handle_groupchat(event)
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local origin, stanza = event.origin, event.stanza;
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local room = event.room;
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local delay = get_slow_mode_delay(room) or 0;
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if delay <= 0 then
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-- no slow mode for this room
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-- module:log("debug", "No slow mode for this room");
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return;
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end
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-- Checking user's permissions (moderators are not subject to slow mode)
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local actor = stanza.attr.from;
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local actor_nick = room:get_occupant_jid(actor);
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local actor_jid = jid_bare(actor);
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-- Only checking role, not affiliation (slow mode only applies on users currently connected to the room)
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local role = room:get_role(actor_nick);
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if valid_roles[role or "none"] >= valid_roles.moderator then
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-- user bypasses the slow mode.
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-- module:log("debug", "User is moderator, bypassing slow mode");
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return;
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end
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if not room.slow_mode_last_messages then
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-- We store last message time for each users in room.slow_mode_last_messages:
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-- * key: bare jid (without the nickname)
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-- * value: last message timestamp
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-- If room is cleared from memory, these data are lost. But should not be an issue.
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-- For now, i don't clean slow_mode_last_messages, it should not use too much memory.
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-- module:log("debug", "Initializing slow_mode_last_messages for the room.");
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room.slow_mode_last_messages = {};
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end
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local now = gettime();
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local previous = room.slow_mode_last_messages[actor_jid];
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-- module:log(
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-- "debug",
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-- "Last message for user %s was at %s, now is %s, delay is %s, now - previous is %s",
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-- actor_jid,
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-- previous or 0,
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-- now,
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-- delay,
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-- (now - (previous or 0))
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-- );
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if ((not previous) or (now - previous > delay)) then
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-- module:log("debug", "Message accepted");
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room.slow_mode_last_messages[actor_jid] = now;
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return;
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end
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module:log("debug", "Bouncing message for user %s", actor_nick);
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local reply = st.error_reply(
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stanza,
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-- error_type = 'wait' (see descriptions in RFC 6120 https://xmpp.org/rfcs/rfc6120.html#stanzas-error-syntax)
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"wait",
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-- error_condition = 'policy-violation' (see RFC 6120 Defined Error Conditions https://xmpp.org/rfcs/rfc6120.html#stanzas-error-conditions)
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"policy-violation",
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"You have exceeded the limit imposed by the slow mode in this room. You have to wait " .. delay .. " seconds between messages. Please try again later"
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);
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-- Note: following commented lines were inspired by mod_muc_limits, but it seems it is not required.
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-- local body = stanza:get_child_text("body");
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-- if body then
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-- reply:up():tag("body"):text(body):up();
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-- end
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-- local x = stanza:get_child("x", xmlns_muc);
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-- if x then
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-- reply:add_child(st.clone(x));
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-- end
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origin.send(reply);
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return true; -- stoping propagation
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end
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module:hook("muc-occupant-groupchat", handle_groupchat);
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