build-avatar: refactoring + parallel processing

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John Livingston 2024-02-12 12:13:46 +01:00
parent 221fe2eb8c
commit 4d7d4763fd
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@ -4,8 +4,53 @@
const sharp = require('sharp')
const fs = require('node:fs')
const path = require('node:path')
const {
Worker, isMainThread, parentPort, workerData,
} = require('node:worker_threads')
{
const avatarPartsDef = {
// Available parts:
// Note: some part files are empty, so that David's generator don't always add every part.
// But this make my algorithm generate a lot of avatars that have no part other that the body and the yes.
// So i don't include all empty files
'sepia': {
body: 25,
pattern: 14, // 12 to 20 are empty
mouth: 10,
eyes: 10,
accessories: 17, // 14 to 20 are empty
misc: 16, // 15 to 20 are empty
hat: 20 // 13 to 20 are empty
},
'cat': {
body: 15,
fur: 10,
eyes: 15,
mouth: 10,
accessorie: 20 // 17 to 20 are empty
},
'bird': {
tail: 9, // here we must begin with the tail
hoop: 10,
body: 9,
wing: 9,
eyes: 9,
bec: 9,
accessorie: 16 // 15 to 20 are empty
},
'fenec': {
body: 25,
nose: 10,
tail: 5,
eyes: 10,
mouth: 10,
accessories: 16, // 14 to 20 are empty
misc: 17, // 15 to 20 are empty
hat: 15 // 13 to 20 are empty
},
}
function generateLegacyAvatars () {
// Legacy avatars generation
const inputDir = './assets/images/avatars/legacy'
const outputDir = './dist/server/avatars/legacy'
@ -50,55 +95,14 @@ const path = require('node:path')
}
}
{
// 2024 avatars generation
async function generate () {
const partsDef = {
// Available parts:
// Note: some part files are empty, so that David's generator don't always add every part.
// But this make my algorithm generate a lot of avatars that have no part other that the body and the yes.
// So i don't include all empty files
'sepia': {
body: 25,
pattern: 14, // 12 to 20 are empty
mouth: 10,
eyes: 10,
accessories: 17, // 14 to 20 are empty
misc: 16, // 15 to 20 are empty
hat: 20 // 13 to 20 are empty
},
'cat': {
body: 15,
fur: 10,
eyes: 15,
mouth: 10,
accessorie: 20 // 17 to 20 are empty
},
'bird': {
tail: 9, // here we must begin with the tail
hoop: 10,
body: 9,
wing: 9,
eyes: 9,
bec: 9,
accessorie: 16 // 15 to 20 are empty
},
'fenec': {
body: 25,
nose: 10,
tail: 5,
eyes: 10,
mouth: 10,
accessories: 16, // 14 to 20 are empty
misc: 17, // 15 to 20 are empty
hat: 15 // 13 to 20 are empty
},
// 2024 avatars generation
async function generateAvatars (part) {
console.log('Starting generating ' + part)
const parts = avatarPartsDef[part]
if (!parts) {
throw new Error('Missing part\'s conf: ' + part)
}
for (const part in partsDef) {
const parts = partsDef[part]
const inputDir = path.join('./assets/images/avatars/', part)
const outputDir = path.join('./dist/server/avatars/', part)
fs.mkdirSync(outputDir, { recursive: true })
@ -126,13 +130,14 @@ const path = require('node:path')
continue
}
const firstPart = Object.keys(parts)[0]
const partsToCombine = Object.keys(parts)
const firstPart = partsToCombine.shift()
const firstFile = computeFilename(firstPart, i)
// We just have to combinate different parts into one file, then output at the wanted size.
const composites = []
let j = 0
for (const part of Object.keys(parts).filter(p => p !== firstPart)) {
for (const part of partsToCombine) {
j++ // introduce an offset so we don't get all empty parts at the same time
composites.push({
input: computeFilename(part, i + (j * 7))
@ -151,8 +156,9 @@ const path = require('node:path')
})
.toFile(ouputFile)
}
}
}
async function generateBotsAvatars () {
{
// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
const inputDir = path.join('./assets/images/avatars/', 'sepia')
@ -254,14 +260,58 @@ const path = require('node:path')
})
.toFile(path.join(botOutputDir, '1.png'))
}
}
}
generate().then(
if (isMainThread) {
const what = [
'legacy',
...Object.keys(avatarPartsDef),
'bots'
]
// Creating Worker threads to process each avatar type in parallel
for (const part of what) {
const p = new Promise((resolve, reject) => {
const worker = new Worker(__filename, {
workerData: part
})
worker.on('message', resolve)
worker.on('error', reject)
worker.on('exit', (code) => {
if (code !== 0) {
reject (new Error(`Worker stopped with exit code ${code}`))
}
})
})
p.then(
(msg) => console.log('Part ' + part + ': ' + msg),
() => console.error
)
}
} else {
const part = workerData
if (part === 'legacy') {
generateLegacyAvatars()
parentPort.postMessage('done')
} else if (part === 'bots') {
generateBotsAvatars().then(
() => {
console.log('Done.')
parentPort.postMessage('done')
},
(err) => {
console.error(err)
throw err
}
)
} else {
generateAvatars(part).then(
() => {
parentPort.postMessage('done')
},
(err) => {
throw err
}
)
}
}