build-avatar: refactoring + parallel processing
This commit is contained in:
parent
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474
build-avatars.js
474
build-avatars.js
@ -4,8 +4,53 @@
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const sharp = require('sharp')
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const fs = require('node:fs')
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const path = require('node:path')
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const {
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Worker, isMainThread, parentPort, workerData,
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} = require('node:worker_threads')
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{
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const avatarPartsDef = {
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// Available parts:
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// Note: some part files are empty, so that David's generator don't always add every part.
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// But this make my algorithm generate a lot of avatars that have no part other that the body and the yes.
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// So i don't include all empty files
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'sepia': {
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body: 25,
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pattern: 14, // 12 to 20 are empty
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mouth: 10,
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eyes: 10,
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accessories: 17, // 14 to 20 are empty
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misc: 16, // 15 to 20 are empty
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hat: 20 // 13 to 20 are empty
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},
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'cat': {
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body: 15,
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fur: 10,
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eyes: 15,
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mouth: 10,
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accessorie: 20 // 17 to 20 are empty
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},
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'bird': {
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tail: 9, // here we must begin with the tail
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hoop: 10,
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body: 9,
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wing: 9,
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eyes: 9,
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bec: 9,
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accessorie: 16 // 15 to 20 are empty
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},
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'fenec': {
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body: 25,
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nose: 10,
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tail: 5,
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eyes: 10,
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mouth: 10,
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accessories: 16, // 14 to 20 are empty
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misc: 17, // 15 to 20 are empty
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hat: 15 // 13 to 20 are empty
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},
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}
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function generateLegacyAvatars () {
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// Legacy avatars generation
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const inputDir = './assets/images/avatars/legacy'
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const outputDir = './dist/server/avatars/legacy'
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@ -50,218 +95,223 @@ const path = require('node:path')
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}
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}
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{
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// 2024 avatars generation
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async function generate () {
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const partsDef = {
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// Available parts:
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// Note: some part files are empty, so that David's generator don't always add every part.
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// But this make my algorithm generate a lot of avatars that have no part other that the body and the yes.
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// So i don't include all empty files
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'sepia': {
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body: 25,
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pattern: 14, // 12 to 20 are empty
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mouth: 10,
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eyes: 10,
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accessories: 17, // 14 to 20 are empty
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misc: 16, // 15 to 20 are empty
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hat: 20 // 13 to 20 are empty
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},
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'cat': {
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body: 15,
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fur: 10,
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eyes: 15,
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mouth: 10,
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accessorie: 20 // 17 to 20 are empty
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},
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'bird': {
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tail: 9, // here we must begin with the tail
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hoop: 10,
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body: 9,
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wing: 9,
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eyes: 9,
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bec: 9,
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accessorie: 16 // 15 to 20 are empty
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},
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'fenec': {
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body: 25,
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nose: 10,
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tail: 5,
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eyes: 10,
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mouth: 10,
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accessories: 16, // 14 to 20 are empty
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misc: 17, // 15 to 20 are empty
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hat: 15 // 13 to 20 are empty
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},
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}
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for (const part in partsDef) {
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const parts = partsDef[part]
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const inputDir = path.join('./assets/images/avatars/', part)
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const outputDir = path.join('./dist/server/avatars/', part)
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fs.mkdirSync(outputDir, { recursive: true })
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function computeFilename (part, count) {
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let a = (1 + (count % parts[part])).toString()
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if (a.length < 2) { a = '0' + a}
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return path.join(
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inputDir,
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part + '_' + a + '.png'
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)
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}
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// We can't generate all combinations! It would make 400 000 000 files!
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// So we arbitrary pick some combinations, using some modulus
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const nb = 200 // number of avatars to generate
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for (let i = 0; i < nb; i++) {
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const ouputFile = path.join(
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outputDir,
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i.toString() + '.png'
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)
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if (await fs.existsSync(ouputFile)) {
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console.log(`Skipping ${ouputFile}, file already exists`)
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continue
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}
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const firstPart = Object.keys(parts)[0]
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const firstFile = computeFilename(firstPart, i)
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// We just have to combinate different parts into one file, then output at the wanted size.
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const composites = []
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let j = 0
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for (const part of Object.keys(parts).filter(p => p !== firstPart)) {
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j++ // introduce an offset so we don't get all empty parts at the same time
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composites.push({
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input: computeFilename(part, i + (j * 7))
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})
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}
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const buff = await sharp(firstFile)
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.composite(composites)
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.toBuffer()
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await sharp(buff)
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(ouputFile)
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}
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}
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = path.join('./assets/images/avatars/', 'sepia')
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const botOutputDir = './dist/server/bot_avatars/sepia/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'body_20.png'))
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.composite([
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{ input: path.join(inputDir, 'pattern_01.png') },
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{ input: path.join(inputDir, 'mouth_01.png') },
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{ input: path.join(inputDir, 'eyes_01.png') },
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{ input: path.join(inputDir, 'misc_05.png') },
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{ input: path.join(inputDir, 'hat_07.png') }
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = path.join('./assets/images/avatars/', 'cat')
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const botOutputDir = './dist/server/bot_avatars/cat/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'body_04.png'))
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.composite([
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{ input: path.join(inputDir, 'mouth_02.png') },
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{ input: path.join(inputDir, 'eyes_11.png') },
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{ input: path.join(inputDir, 'fur_02.png') },
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{ input: path.join(inputDir, 'accessorie_03.png') }
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = path.join('./assets/images/avatars/', 'bird')
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const botOutputDir = './dist/server/bot_avatars/bird/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'tail_06.png'))
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.composite([
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{ input: path.join(inputDir, 'hoop_04.png')},
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{ input: path.join(inputDir, 'body_07.png')},
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{ input: path.join(inputDir, 'wing_03.png')},
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{ input: path.join(inputDir, 'eyes_05.png')},
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{ input: path.join(inputDir, 'bec_07.png')},
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{ input: path.join(inputDir, 'accessorie_03.png')}
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = './assets/images/avatars/fenec'
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const botOutputDir = './dist/server/bot_avatars/fenec/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'body_15.png'))
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.composite([
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{ input: path.join(inputDir, 'nose_07.png') },
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{ input: path.join(inputDir, 'tail_04.png') },
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{ input: path.join(inputDir, 'eyes_03.png') },
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{ input: path.join(inputDir, 'mouth_07.png') },
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{ input: path.join(inputDir, 'accessories_08.png') },
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{ input: path.join(inputDir, 'misc_05.png') },
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{ input: path.join(inputDir, 'hat_07.png') }
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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// 2024 avatars generation
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async function generateAvatars (part) {
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console.log('Starting generating ' + part)
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const parts = avatarPartsDef[part]
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if (!parts) {
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throw new Error('Missing part\'s conf: ' + part)
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}
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generate().then(
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() => {
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console.log('Done.')
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},
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(err) => {
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console.error(err)
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const inputDir = path.join('./assets/images/avatars/', part)
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const outputDir = path.join('./dist/server/avatars/', part)
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fs.mkdirSync(outputDir, { recursive: true })
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function computeFilename (part, count) {
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let a = (1 + (count % parts[part])).toString()
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if (a.length < 2) { a = '0' + a}
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return path.join(
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inputDir,
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part + '_' + a + '.png'
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)
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}
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// We can't generate all combinations! It would make 400 000 000 files!
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// So we arbitrary pick some combinations, using some modulus
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const nb = 200 // number of avatars to generate
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for (let i = 0; i < nb; i++) {
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const ouputFile = path.join(
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outputDir,
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i.toString() + '.png'
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)
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if (await fs.existsSync(ouputFile)) {
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console.log(`Skipping ${ouputFile}, file already exists`)
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continue
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}
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)
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const partsToCombine = Object.keys(parts)
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const firstPart = partsToCombine.shift()
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const firstFile = computeFilename(firstPart, i)
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// We just have to combinate different parts into one file, then output at the wanted size.
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const composites = []
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let j = 0
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for (const part of partsToCombine) {
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j++ // introduce an offset so we don't get all empty parts at the same time
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composites.push({
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input: computeFilename(part, i + (j * 7))
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})
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}
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const buff = await sharp(firstFile)
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.composite(composites)
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.toBuffer()
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await sharp(buff)
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(ouputFile)
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}
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}
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async function generateBotsAvatars () {
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = path.join('./assets/images/avatars/', 'sepia')
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const botOutputDir = './dist/server/bot_avatars/sepia/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'body_20.png'))
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.composite([
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{ input: path.join(inputDir, 'pattern_01.png') },
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{ input: path.join(inputDir, 'mouth_01.png') },
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{ input: path.join(inputDir, 'eyes_01.png') },
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{ input: path.join(inputDir, 'misc_05.png') },
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{ input: path.join(inputDir, 'hat_07.png') }
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = path.join('./assets/images/avatars/', 'cat')
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const botOutputDir = './dist/server/bot_avatars/cat/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'body_04.png'))
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.composite([
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{ input: path.join(inputDir, 'mouth_02.png') },
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{ input: path.join(inputDir, 'eyes_11.png') },
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{ input: path.join(inputDir, 'fur_02.png') },
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{ input: path.join(inputDir, 'accessorie_03.png') }
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = path.join('./assets/images/avatars/', 'bird')
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const botOutputDir = './dist/server/bot_avatars/bird/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'tail_06.png'))
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.composite([
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{ input: path.join(inputDir, 'hoop_04.png')},
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{ input: path.join(inputDir, 'body_07.png')},
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{ input: path.join(inputDir, 'wing_03.png')},
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{ input: path.join(inputDir, 'eyes_05.png')},
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{ input: path.join(inputDir, 'bec_07.png')},
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{ input: path.join(inputDir, 'accessorie_03.png')}
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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{
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// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
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const inputDir = './assets/images/avatars/fenec'
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const botOutputDir = './dist/server/bot_avatars/fenec/'
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fs.mkdirSync(botOutputDir, { recursive: true })
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const buff = await sharp(path.join(inputDir, 'body_15.png'))
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.composite([
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{ input: path.join(inputDir, 'nose_07.png') },
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{ input: path.join(inputDir, 'tail_04.png') },
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{ input: path.join(inputDir, 'eyes_03.png') },
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{ input: path.join(inputDir, 'mouth_07.png') },
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{ input: path.join(inputDir, 'accessories_08.png') },
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{ input: path.join(inputDir, 'misc_05.png') },
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{ input: path.join(inputDir, 'hat_07.png') }
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])
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.toBuffer()
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await sharp(buff)
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.flop() // horizontal mirror
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(path.join(botOutputDir, '1.png'))
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}
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}
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if (isMainThread) {
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const what = [
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'legacy',
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...Object.keys(avatarPartsDef),
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'bots'
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]
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// Creating Worker threads to process each avatar type in parallel
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for (const part of what) {
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const p = new Promise((resolve, reject) => {
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const worker = new Worker(__filename, {
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workerData: part
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})
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worker.on('message', resolve)
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worker.on('error', reject)
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worker.on('exit', (code) => {
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if (code !== 0) {
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reject (new Error(`Worker stopped with exit code ${code}`))
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}
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})
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})
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p.then(
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(msg) => console.log('Part ' + part + ': ' + msg),
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() => console.error
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)
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}
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} else {
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const part = workerData
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if (part === 'legacy') {
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generateLegacyAvatars()
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parentPort.postMessage('done')
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} else if (part === 'bots') {
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generateBotsAvatars().then(
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() => {
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parentPort.postMessage('done')
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},
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(err) => {
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throw err
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}
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)
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} else {
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generateAvatars(part).then(
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() => {
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parentPort.postMessage('done')
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},
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(err) => {
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throw err
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||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
|
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Reference in New Issue
Block a user