peertube-plugin-livechat/build-avatars.js

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2023-04-07 09:08:20 +00:00
#!/bin/env node
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/* eslint-env es6 */
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const sharp = require('sharp')
const fs = require('node:fs')
const path = require('node:path')
const {
Worker, isMainThread, parentPort, workerData,
} = require('node:worker_threads')
const avatarPartsDef = {
// Available parts:
// Note: some part files are empty, so that David's generator don't always add every part.
// But this make my algorithm generate a lot of avatars that have no part other that the body and the yes.
// So i don't include all empty files
'sepia': {
body: 25,
pattern: 14, // 12 to 20 are empty
mouth: 10,
eyes: 10,
accessories: 17, // 14 to 20 are empty
misc: 16, // 15 to 20 are empty
hat: 20 // 13 to 20 are empty
},
'cat': {
body: 15,
fur: 10,
eyes: 15,
mouth: 10,
accessorie: 20 // 17 to 20 are empty
},
'bird': {
tail: 9, // here we must begin with the tail
hoop: 10,
body: 9,
wing: 9,
eyes: 9,
bec: 9,
accessorie: 16 // 15 to 20 are empty
},
'fenec': {
body: 25,
nose: 10,
tail: 5,
eyes: 10,
mouth: 10,
accessories: 16, // 14 to 20 are empty
misc: 17, // 15 to 20 are empty
hat: 15 // 13 to 20 are empty
},
}
function generateLegacyAvatars () {
// Legacy avatars generation
const inputDir = './assets/images/avatars/legacy'
const outputDir = './dist/server/avatars/legacy'
fs.mkdirSync(outputDir, { recursive: true })
const backgrounds = [
'#ffffff',
'#000000',
'#ff0000',
'#00ff00',
'#0000ff',
'#808000',
'#ffff00',
'#008000',
'#008080',
'#00ffff',
'#000080',
'#800080',
'#ff00ff'
]
const count = 10
for (let i = 1; i <= count; i++) {
const inputFile = path.join(inputDir, i + '.svg')
for (let j = 0; j < backgrounds.length; j++) {
const out = i + (count * j)
const background = backgrounds[j]
sharp(inputFile).flatten({background}).resize(120, 120).jpeg({quality: 95, mozjpeg: true}).toFile(path.join(outputDir, out.toString() + '.jpg'))
}
}
// Moderation bot avatar: for now taking image 2, and applying a grey background.
{
const i = 2
const inputFile = path.join(inputDir, i + '.svg')
const background = '#858da0'
const outputDir = './dist/server/bot_avatars/legacy'
fs.mkdirSync(outputDir, { recursive: true })
const out = 1
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sharp(inputFile).flatten({background}).resize(120, 120).jpeg({quality: 95, mozjpeg: true}).toFile(path.join(outputDir, out.toString() + '.jpg'))
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}
}
// 2024 avatars generation
async function generateAvatars (part) {
console.log('Starting generating ' + part)
const parts = avatarPartsDef[part]
if (!parts) {
throw new Error('Missing part\'s conf: ' + part)
}
const inputDir = path.join('./assets/images/avatars/', part)
const outputDir = path.join('./dist/server/avatars/', part)
fs.mkdirSync(outputDir, { recursive: true })
function computeFilename (part, count) {
let a = (1 + (count % parts[part])).toString()
if (a.length < 2) { a = '0' + a}
return path.join(
inputDir,
part + '_' + a + '.png'
)
}
// We can't generate all combinations! It would make 400 000 000 files!
// So we arbitrary pick some combinations, using some modulus
const nb = 200 // number of avatars to generate
for (let i = 0; i < nb; i++) {
const ouputFile = path.join(
outputDir,
i.toString() + '.png'
)
if (await fs.existsSync(ouputFile)) {
console.log(`Skipping ${ouputFile}, file already exists`)
continue
}
const partsToCombine = Object.keys(parts)
const firstPart = partsToCombine.shift()
const firstFile = computeFilename(firstPart, i)
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// We just have to combinate different parts into one file, then output at the wanted size.
const composites = []
let j = 0
for (const part of partsToCombine) {
j++ // introduce an offset so we don't get all empty parts at the same time
composites.push({
input: computeFilename(part, i + (j * 7))
})
}
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const buff = await sharp(firstFile)
.composite(composites)
.toBuffer()
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await sharp(buff)
.resize(60, 60)
.png({
compressionLevel: 9,
palette: true
})
.toFile(ouputFile)
}
}
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async function generateBotsAvatars () {
{
// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
const inputDir = path.join('./assets/images/avatars/', 'sepia')
const botOutputDir = './dist/server/bot_avatars/sepia/'
fs.mkdirSync(botOutputDir, { recursive: true })
const buff = await sharp(path.join(inputDir, 'body_20.png'))
.composite([
{ input: path.join(inputDir, 'pattern_01.png') },
{ input: path.join(inputDir, 'mouth_01.png') },
{ input: path.join(inputDir, 'eyes_01.png') },
{ input: path.join(inputDir, 'misc_05.png') },
{ input: path.join(inputDir, 'hat_07.png') }
])
.toBuffer()
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await sharp(buff)
.flop() // horizontal mirror
.resize(60, 60)
.png({
compressionLevel: 9,
palette: true
})
.toFile(path.join(botOutputDir, '1.png'))
}
{
// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
const inputDir = path.join('./assets/images/avatars/', 'cat')
const botOutputDir = './dist/server/bot_avatars/cat/'
fs.mkdirSync(botOutputDir, { recursive: true })
const buff = await sharp(path.join(inputDir, 'body_04.png'))
.composite([
{ input: path.join(inputDir, 'mouth_02.png') },
{ input: path.join(inputDir, 'eyes_11.png') },
{ input: path.join(inputDir, 'fur_02.png') },
{ input: path.join(inputDir, 'accessorie_03.png') }
])
.toBuffer()
await sharp(buff)
.flop() // horizontal mirror
.resize(60, 60)
.png({
compressionLevel: 9,
palette: true
})
.toFile(path.join(botOutputDir, '1.png'))
}
{
// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
const inputDir = path.join('./assets/images/avatars/', 'bird')
const botOutputDir = './dist/server/bot_avatars/bird/'
fs.mkdirSync(botOutputDir, { recursive: true })
const buff = await sharp(path.join(inputDir, 'tail_06.png'))
.composite([
{ input: path.join(inputDir, 'hoop_04.png')},
{ input: path.join(inputDir, 'body_07.png')},
{ input: path.join(inputDir, 'wing_03.png')},
{ input: path.join(inputDir, 'eyes_05.png')},
{ input: path.join(inputDir, 'bec_07.png')},
{ input: path.join(inputDir, 'accessorie_03.png')}
])
.toBuffer()
await sharp(buff)
.flop() // horizontal mirror
.resize(60, 60)
.png({
compressionLevel: 9,
palette: true
})
.toFile(path.join(botOutputDir, '1.png'))
}
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{
// Moderation bot avatar: choosing some parts, and turning it so he is facing left.
const inputDir = './assets/images/avatars/fenec'
const botOutputDir = './dist/server/bot_avatars/fenec/'
fs.mkdirSync(botOutputDir, { recursive: true })
const buff = await sharp(path.join(inputDir, 'body_15.png'))
.composite([
{ input: path.join(inputDir, 'nose_07.png') },
{ input: path.join(inputDir, 'tail_04.png') },
{ input: path.join(inputDir, 'eyes_03.png') },
{ input: path.join(inputDir, 'mouth_07.png') },
{ input: path.join(inputDir, 'accessories_08.png') },
{ input: path.join(inputDir, 'misc_05.png') },
{ input: path.join(inputDir, 'hat_07.png') }
])
.toBuffer()
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await sharp(buff)
.flop() // horizontal mirror
.resize(60, 60)
.png({
compressionLevel: 9,
palette: true
})
.toFile(path.join(botOutputDir, '1.png'))
}
}
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if (isMainThread) {
const what = [
'legacy',
...Object.keys(avatarPartsDef),
'bots'
]
// Creating Worker threads to process each avatar type in parallel
for (const part of what) {
const p = new Promise((resolve, reject) => {
const worker = new Worker(__filename, {
workerData: part
})
worker.on('message', resolve)
worker.on('error', reject)
worker.on('exit', (code) => {
if (code !== 0) {
reject (new Error(`Worker stopped with exit code ${code}`))
}
})
})
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p.then(
(msg) => console.log('Part ' + part + ': ' + msg),
() => console.error
)
}
} else {
const part = workerData
if (part === 'legacy') {
generateLegacyAvatars()
parentPort.postMessage('done')
} else if (part === 'bots') {
generateBotsAvatars().then(
() => {
parentPort.postMessage('done')
},
(err) => {
throw err
}
)
} else {
generateAvatars(part).then(
() => {
parentPort.postMessage('done')
},
(err) => {
throw err
}
)
}
}