tyler
b6942d8577
Refactor: extract platform abstraction for subprocess spawning
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Move all Unix-specific syscalls (fork, execvp, waitpid, strerror, /tmp)
into a platform layer so the same spectrogram.c can target Windows
(CreateProcess) and WebAssembly (stubs). Key changes:
- src/platform.h: public API with spawn handle, error codes, path helpers
- src/platform_linux.c: fork/execvp implementation, /tmp, strerror
- src/platform_win32.c: CreateProcess implementation, temp dir lookup
- src/platform_web.c: stub implementations (no subprocess support on web)
- src/spectrogram.c: consume only platform.h; replace pid_t/fork/execvp
with Platform_SpawnChild/WaitForChild; use Platform_GetTempDir() for
/tmp path; replace strdup with malloc/memcpy for portability
- Build: add platform_*.c to gmake, Premake, and build_web.sh
2026-05-14 18:16:21 -07:00
tyler
c5234d5799
Add spectrogram viewer with FFT bandpass filter, file browser, zoom/pan controls
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Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com >
2026-03-27 21:56:47 -07:00
Jeffery Myers
b32f9edd5f
use correct software define
2026-03-23 15:45:13 -07:00
Jeffery Myers
cd3340ce57
build in the root, so that vscode can find the files
2026-02-25 13:54:12 -08:00
Jeffery Myers
759d3ff61a
better filters for game and app resources
2026-01-07 18:49:51 -08:00
Peter0x44
a6c1b96d0a
Add support for generating compile_commands.json
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- Integrate premake-ecc module for generating compile_commands.json
- Add .clangd config pointing to build/ directory
- Add 'Generate compile_commands.json' task
- Run compile_commands generation automatically on build
2025-12-03 05:16:23 +00:00
staruwos
371927cb86
Add generate step for Wayland protocols
2025-11-20 20:28:53 -03:00
staruwos
feeb6e5975
Split X11 and Wayland compiler flags
2025-11-20 20:27:59 -03:00
Jeffery Myers
0083bfbb1b
Fixed case mismatch ( #33 )
2025-11-20 08:51:14 -08:00
Jeffery Myers
f5a70d55de
Merge branch 'main' of github.com:raylib-extras/raylib-quickstart
2025-11-18 09:13:52 -08:00
Jeffery Myers
fa62bf5df2
don't include the external folder in the include dirs for the game app.
2025-11-18 09:13:38 -08:00
Jeffery Myers
7f8f6dd48b
add support for wayland
2025-11-05 20:00:58 -08:00
Mohammed Saad
4c2696b69c
fixed tiny typo
2025-10-24 13:11:10 +02:00
Jeffery Myers
b2dc71485f
Add support for Win32 backend and software rendering
2025-10-23 08:33:09 -07:00
Jeffery Myers
c8fd6040ac
add option to link static
2025-10-21 08:45:16 -07:00
Jeffery Myers
f72253b545
Split glfw/rgfw into a new option, not two configs of the base option, should reduce target confusion.
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Enable LTO on MSVC release builds.
2025-10-01 16:01:35 -07:00
Isaiah Weidl
b49422d9ce
Fix VS SLN Typos
2025-07-21 09:40:09 +10:00
Jeffery Myers
79e6155231
remove res build from mingw
2025-05-26 15:53:34 -07:00
Jeffery Myers
eee8b1e8ce
whitespace
2025-05-18 09:05:17 -07:00
Jeffery Myers
44d2afafff
Build a resource file on windows
2025-05-18 09:01:50 -07:00
poyoyuoh
74faad82bf
config rgfw build in premake
2025-01-18 15:37:09 +01:00
Jeffery Myers
771f002318
Update both C and C++ to 17, and make them consistent across targets
2025-01-14 16:21:54 -08:00
Jeffery Myers
59addb2272
add option to use single external raylib
2024-12-18 08:08:43 -08:00
Jeffery Myers
d99a10f973
allow OpenGL ES2/3 in options
2024-12-04 08:16:31 -08:00
Jeffery Myers
049e919a49
correctly handle release mode console hiding for mingw-w64
2024-11-25 09:50:12 -08:00
Jeffery Myers
d36778c104
add platform for RGFW
2024-11-18 09:07:12 -08:00
Jeffery Myers
ebb45a6501
use c99 and c++17
2024-10-15 19:47:15 -07:00
Jeffery Myers
cffb49be3a
Turn on shadow warnings for everyone.
2024-09-23 09:04:07 -07:00
Jeffery Myers
8d0485eafc
use a single script file.
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autogenerate the extern folder
2024-08-20 16:16:17 -07:00
Jeffery Myers
439b53c74d
vscode
2024-08-14 18:01:58 -07:00
Jeff Myers
3f023baa2f
inital code drop.
2024-08-14 17:09:43 -07:00