perf+ux: cache reassignment, keep manual dB floor, dedupe load paths

- Split GenerateSpectrogramTexture into ComputeSpectrogramReassignment
  (the expensive synchrosqueezing, cached in app.reassignBuffer) and
  ColorizeSpectrogram (cheap). dB-floor and colormap changes now only
  re-colorize instead of recomputing the whole reassignment every frame —
  the dB slider and colormap switching are smooth on large files.
- AutoScaleAmplitude no longer overwrites a dB floor the user set by hand
  (amplitudeUserSet flag, reset per file load).
- Extract ResetForNewSignal() used by all three load paths; removes the
  duplicated reset blocks and the double ComputeSTFTInit per load. Drag-drop
  now resets the selection like the browser already did.
- Remove the dead lastInteractedFrame field.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-25 01:26:51 -07:00
parent 3a8f20b783
commit ddbbe2734c
6 changed files with 94 additions and 70 deletions
+11 -1
View File
@@ -139,10 +139,17 @@ typedef struct {
// Display settings
float amplitudeFloorDb;
float amplitudeCeilingDb;
bool amplitudeUserSet; // true once the user adjusts the dB floor; suppresses auto-scale
ColormapType colormap;
bool showGrid;
int fftSize; // Current FFT size (128-2048)
// Cached synchrosqueezed energy (the expensive reassignment result).
// Reused across dB-floor / colormap changes — only re-colorized, not recomputed.
float* reassignBuffer;
int reassignWidth;
int reassignHeight;
// File browser state
bool showFileBrowser;
char browserPath[512];
@@ -174,7 +181,6 @@ typedef struct {
// filled in at full resolution in the background while the user is idle.
int bgHighResSeg; // next segment index to compute at high-res
bool bgFinished; // true when all segments are computed at high-res
int lastInteractedFrame; // frame counter when last user interaction occurred
bool isBgProcessing; // true while background task is actively computing
// FFT size cache — LRU cache of previously computed STFT results.
@@ -202,6 +208,10 @@ extern Sound AudioPlaybackSound;
extern Texture2D colormapTexture;
extern Font mainFont;
// Reset all per-signal state after a new signal is loaded into app.signal
// (defined in spectrogram.c; used by every load path).
void ResetForNewSignal(void);
// ============================================================================
// Small math helpers (header-inline so every module can use them)
// ============================================================================