Implement reassignment method for sharp time-frequency localization
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
This commit is contained in:
+97
-5
@@ -34,6 +34,9 @@
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#define MAX_SAMPLE_RATE 48000
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#define LOUDNESS_FLOOR_DB -80.0f
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// Reassignment method for sharper time-frequency localization
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#define USE_REASSIGNMENT 1
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// Colormap types
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typedef enum {
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COLORMAP_GRAYS = 0,
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@@ -359,7 +362,7 @@ static void FreeSignal(AudioSignal* signal)
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}
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// ============================================================================
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// Spectrogram Generation
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// Spectrogram Generation with Reassignment
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// ============================================================================
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static void GenerateSpectrogramTexture(StftResult* stft, Image* image, Texture2D* texture)
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@@ -370,21 +373,107 @@ static void GenerateSpectrogramTexture(StftResult* stft, Image* image, Texture2D
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*image = GenImageColor(width, height, BLACK);
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Color* pixels = (Color*)image->data;
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// Initialize to black
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for (int i = 0; i < width * height; i++) {
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pixels[i] = BLACK;
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}
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// Find max amplitude for normalization
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float maxAmplitude = 0.0001f;
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for (int seg = 0; seg < stft->numSegments; seg++)
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for (int bin = 0; bin < stft->segments[seg].numBins; bin++)
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if (stft->segments[seg].spectrum[bin].amplitude > maxAmplitude) maxAmplitude = stft->segments[seg].spectrum[bin].amplitude;
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if (stft->segments[seg].spectrum[bin].amplitude > maxAmplitude)
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maxAmplitude = stft->segments[seg].spectrum[bin].amplitude;
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float hopSize = (float)(stft->segments[0].sampleOffset > 0 ?
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stft->segments[1].sampleOffset - stft->segments[0].sampleOffset :
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stft->segments[0].sampleCount);
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float freqPerBin = (float)stft->sampleRate / (height * 2 - 2);
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// Create a floating-point accumulation buffer for reassignment
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float* accumBuffer = (float*)calloc(width * height, sizeof(float));
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for (int seg = 0; seg < width; seg++) {
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float segmentTime = (seg * hopSize) / (float)stft->sampleRate;
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for (int bin = 0; bin < height; bin++) {
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float amplitude = stft->segments[seg].spectrum[bin].amplitude;
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float db = AmplitudeToDecibels(amplitude);
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float phase = stft->segments[seg].spectrum[bin].phase;
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if (amplitude < 0.0001f) continue;
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float reassignedFreq = bin * freqPerBin;
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float reassignedTime = segmentTime;
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#if USE_REASSIGNMENT
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// ===== Reassignment Method =====
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// Estimate instantaneous frequency from phase derivative over time
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if (seg > 0 && seg < width - 1) {
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float prevPhase = stft->segments[seg-1].spectrum[bin].phase;
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float nextPhase = stft->segments[seg+1].spectrum[bin].phase;
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// Phase difference (unwrapped)
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float phaseDiff = nextPhase - prevPhase;
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// Unwrap to [-pi, pi]
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while (phaseDiff > M_PI) phaseDiff -= 2.0f * M_PI;
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while (phaseDiff < -M_PI) phaseDiff += 2.0f * M_PI;
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// Instantaneous frequency deviation
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float expectedPhaseShift = 2.0f * M_PI * bin * hopSize / (height * 2 - 2);
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float phaseDeviation = phaseDiff - expectedPhaseShift;
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float instantFreqDev = phaseDeviation * stft->sampleRate / (2.0f * M_PI * hopSize);
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reassignedFreq = bin * freqPerBin + instantFreqDev;
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}
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// Estimate group delay from phase derivative over frequency
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if (bin > 0 && bin < height - 1) {
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float prevPhaseAdj = stft->segments[seg].spectrum[bin-1].phase;
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float nextPhaseAdj = stft->segments[seg].spectrum[bin+1].phase;
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float phaseGrad = nextPhaseAdj - prevPhaseAdj;
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// Unwrap
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while (phaseGrad > M_PI) phaseGrad -= 2.0f * M_PI;
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while (phaseGrad < -M_PI) phaseGrad += 2.0f * M_PI;
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// Group delay (time correction)
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float groupDelay = -phaseGrad / (2.0f * M_PI * freqPerBin);
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reassignedTime = segmentTime + groupDelay / (float)stft->sampleRate;
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}
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// Clamp to valid range
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if (reassignedFreq < 0) reassignedFreq = 0;
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if (reassignedFreq >= stft->sampleRate / 2.0f) reassignedFreq = stft->sampleRate / 2.0f - 1;
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#endif
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// Map reassigned coordinates to pixel indices
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int reassignedBin = (int)(reassignedFreq / freqPerBin);
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int reassignedSeg = (int)((reassignedTime * stft->sampleRate) / hopSize);
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// Clamp to texture bounds
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if (reassignedBin < 0) reassignedBin = 0;
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if (reassignedBin >= height) reassignedBin = height - 1;
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if (reassignedSeg < 0) reassignedSeg = 0;
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if (reassignedSeg >= width) reassignedSeg = width - 1;
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// Accumulate amplitude at reassigned location
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int pixelIndex = (height - 1 - reassignedBin) * width + reassignedSeg;
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accumBuffer[pixelIndex] += amplitude;
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}
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}
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// Convert accumulation buffer to colors
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for (int i = 0; i < width * height; i++) {
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if (accumBuffer[i] > 0.0001f) {
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float db = AmplitudeToDecibels(accumBuffer[i]);
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float normalized = (db - app.amplitudeFloorDb) / (app.amplitudeCeilingDb - app.amplitudeFloorDb);
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normalized = Clamp(normalized, 0.0f, 1.0f);
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int pixelIndex = (height - 1 - bin) * width + seg;
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pixels[pixelIndex] = GetColormapColor(normalized, app.colormap);
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pixels[i] = GetColormapColor(normalized, app.colormap);
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}
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}
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free(accumBuffer);
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if (texture->id != 0) UnloadTexture(*texture);
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*texture = LoadTextureFromImage(*image);
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SetTextureFilter(*texture, TEXTURE_FILTER_BILINEAR);
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@@ -805,6 +894,9 @@ static void DrawInfo(Rectangle bounds)
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DrawText(TextFormat("Duration: %.2f sec", app.signal.duration), 10, y, fontSize, LIGHTGRAY); y += 20;
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DrawText(TextFormat("View: %.1f%%-%.1f%% (%.2f sec)", app.viewStart*100, app.viewEnd*100, (app.viewEnd-app.viewStart)*app.signal.duration), 10, y, fontSize, LIGHTGRAY); y += 20;
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DrawText(TextFormat("FFT: %d (%.1f Hz/bin, 75%% overlap)", app.fftSize, (float)app.signal.sampleRate / app.fftSize), 10, y, fontSize, LIGHTGRAY); y += 20;
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#if USE_REASSIGNMENT
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DrawText("Reassignment: ON (sharp)", 10, y, fontSize, (Color){ 80, 255, 80, 255 }); y += 20;
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#endif
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DrawText(TextFormat("Max Freq: %.1f kHz", (float)app.signal.sampleRate / 2000.0f), 10, y, fontSize, LIGHTGRAY); y += 20;
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y += 10;
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