Implement reassignment method for sharp time-frequency localization

Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
This commit is contained in:
2026-03-27 23:25:47 -07:00
parent bca898516b
commit c00c665226
+99 -7
View File
@@ -34,6 +34,9 @@
#define MAX_SAMPLE_RATE 48000 #define MAX_SAMPLE_RATE 48000
#define LOUDNESS_FLOOR_DB -80.0f #define LOUDNESS_FLOOR_DB -80.0f
// Reassignment method for sharper time-frequency localization
#define USE_REASSIGNMENT 1
// Colormap types // Colormap types
typedef enum { typedef enum {
COLORMAP_GRAYS = 0, COLORMAP_GRAYS = 0,
@@ -359,7 +362,7 @@ static void FreeSignal(AudioSignal* signal)
} }
// ============================================================================ // ============================================================================
// Spectrogram Generation // Spectrogram Generation with Reassignment
// ============================================================================ // ============================================================================
static void GenerateSpectrogramTexture(StftResult* stft, Image* image, Texture2D* texture) static void GenerateSpectrogramTexture(StftResult* stft, Image* image, Texture2D* texture)
@@ -370,21 +373,107 @@ static void GenerateSpectrogramTexture(StftResult* stft, Image* image, Texture2D
*image = GenImageColor(width, height, BLACK); *image = GenImageColor(width, height, BLACK);
Color* pixels = (Color*)image->data; Color* pixels = (Color*)image->data;
// Initialize to black
for (int i = 0; i < width * height; i++) {
pixels[i] = BLACK;
}
// Find max amplitude for normalization
float maxAmplitude = 0.0001f; float maxAmplitude = 0.0001f;
for (int seg = 0; seg < stft->numSegments; seg++) for (int seg = 0; seg < stft->numSegments; seg++)
for (int bin = 0; bin < stft->segments[seg].numBins; bin++) for (int bin = 0; bin < stft->segments[seg].numBins; bin++)
if (stft->segments[seg].spectrum[bin].amplitude > maxAmplitude) maxAmplitude = stft->segments[seg].spectrum[bin].amplitude; if (stft->segments[seg].spectrum[bin].amplitude > maxAmplitude)
maxAmplitude = stft->segments[seg].spectrum[bin].amplitude;
float hopSize = (float)(stft->segments[0].sampleOffset > 0 ?
stft->segments[1].sampleOffset - stft->segments[0].sampleOffset :
stft->segments[0].sampleCount);
float freqPerBin = (float)stft->sampleRate / (height * 2 - 2);
// Create a floating-point accumulation buffer for reassignment
float* accumBuffer = (float*)calloc(width * height, sizeof(float));
for (int seg = 0; seg < width; seg++) { for (int seg = 0; seg < width; seg++) {
float segmentTime = (seg * hopSize) / (float)stft->sampleRate;
for (int bin = 0; bin < height; bin++) { for (int bin = 0; bin < height; bin++) {
float amplitude = stft->segments[seg].spectrum[bin].amplitude; float amplitude = stft->segments[seg].spectrum[bin].amplitude;
float db = AmplitudeToDecibels(amplitude); float phase = stft->segments[seg].spectrum[bin].phase;
float normalized = (db - app.amplitudeFloorDb) / (app.amplitudeCeilingDb - app.amplitudeFloorDb);
normalized = Clamp(normalized, 0.0f, 1.0f); if (amplitude < 0.0001f) continue;
int pixelIndex = (height - 1 - bin) * width + seg;
pixels[pixelIndex] = GetColormapColor(normalized, app.colormap); float reassignedFreq = bin * freqPerBin;
float reassignedTime = segmentTime;
#if USE_REASSIGNMENT
// ===== Reassignment Method =====
// Estimate instantaneous frequency from phase derivative over time
if (seg > 0 && seg < width - 1) {
float prevPhase = stft->segments[seg-1].spectrum[bin].phase;
float nextPhase = stft->segments[seg+1].spectrum[bin].phase;
// Phase difference (unwrapped)
float phaseDiff = nextPhase - prevPhase;
// Unwrap to [-pi, pi]
while (phaseDiff > M_PI) phaseDiff -= 2.0f * M_PI;
while (phaseDiff < -M_PI) phaseDiff += 2.0f * M_PI;
// Instantaneous frequency deviation
float expectedPhaseShift = 2.0f * M_PI * bin * hopSize / (height * 2 - 2);
float phaseDeviation = phaseDiff - expectedPhaseShift;
float instantFreqDev = phaseDeviation * stft->sampleRate / (2.0f * M_PI * hopSize);
reassignedFreq = bin * freqPerBin + instantFreqDev;
}
// Estimate group delay from phase derivative over frequency
if (bin > 0 && bin < height - 1) {
float prevPhaseAdj = stft->segments[seg].spectrum[bin-1].phase;
float nextPhaseAdj = stft->segments[seg].spectrum[bin+1].phase;
float phaseGrad = nextPhaseAdj - prevPhaseAdj;
// Unwrap
while (phaseGrad > M_PI) phaseGrad -= 2.0f * M_PI;
while (phaseGrad < -M_PI) phaseGrad += 2.0f * M_PI;
// Group delay (time correction)
float groupDelay = -phaseGrad / (2.0f * M_PI * freqPerBin);
reassignedTime = segmentTime + groupDelay / (float)stft->sampleRate;
}
// Clamp to valid range
if (reassignedFreq < 0) reassignedFreq = 0;
if (reassignedFreq >= stft->sampleRate / 2.0f) reassignedFreq = stft->sampleRate / 2.0f - 1;
#endif
// Map reassigned coordinates to pixel indices
int reassignedBin = (int)(reassignedFreq / freqPerBin);
int reassignedSeg = (int)((reassignedTime * stft->sampleRate) / hopSize);
// Clamp to texture bounds
if (reassignedBin < 0) reassignedBin = 0;
if (reassignedBin >= height) reassignedBin = height - 1;
if (reassignedSeg < 0) reassignedSeg = 0;
if (reassignedSeg >= width) reassignedSeg = width - 1;
// Accumulate amplitude at reassigned location
int pixelIndex = (height - 1 - reassignedBin) * width + reassignedSeg;
accumBuffer[pixelIndex] += amplitude;
} }
} }
// Convert accumulation buffer to colors
for (int i = 0; i < width * height; i++) {
if (accumBuffer[i] > 0.0001f) {
float db = AmplitudeToDecibels(accumBuffer[i]);
float normalized = (db - app.amplitudeFloorDb) / (app.amplitudeCeilingDb - app.amplitudeFloorDb);
normalized = Clamp(normalized, 0.0f, 1.0f);
pixels[i] = GetColormapColor(normalized, app.colormap);
}
}
free(accumBuffer);
if (texture->id != 0) UnloadTexture(*texture); if (texture->id != 0) UnloadTexture(*texture);
*texture = LoadTextureFromImage(*image); *texture = LoadTextureFromImage(*image);
SetTextureFilter(*texture, TEXTURE_FILTER_BILINEAR); SetTextureFilter(*texture, TEXTURE_FILTER_BILINEAR);
@@ -805,6 +894,9 @@ static void DrawInfo(Rectangle bounds)
DrawText(TextFormat("Duration: %.2f sec", app.signal.duration), 10, y, fontSize, LIGHTGRAY); y += 20; DrawText(TextFormat("Duration: %.2f sec", app.signal.duration), 10, y, fontSize, LIGHTGRAY); y += 20;
DrawText(TextFormat("View: %.1f%%-%.1f%% (%.2f sec)", app.viewStart*100, app.viewEnd*100, (app.viewEnd-app.viewStart)*app.signal.duration), 10, y, fontSize, LIGHTGRAY); y += 20; DrawText(TextFormat("View: %.1f%%-%.1f%% (%.2f sec)", app.viewStart*100, app.viewEnd*100, (app.viewEnd-app.viewStart)*app.signal.duration), 10, y, fontSize, LIGHTGRAY); y += 20;
DrawText(TextFormat("FFT: %d (%.1f Hz/bin, 75%% overlap)", app.fftSize, (float)app.signal.sampleRate / app.fftSize), 10, y, fontSize, LIGHTGRAY); y += 20; DrawText(TextFormat("FFT: %d (%.1f Hz/bin, 75%% overlap)", app.fftSize, (float)app.signal.sampleRate / app.fftSize), 10, y, fontSize, LIGHTGRAY); y += 20;
#if USE_REASSIGNMENT
DrawText("Reassignment: ON (sharp)", 10, y, fontSize, (Color){ 80, 255, 80, 255 }); y += 20;
#endif
DrawText(TextFormat("Max Freq: %.1f kHz", (float)app.signal.sampleRate / 2000.0f), 10, y, fontSize, LIGHTGRAY); y += 20; DrawText(TextFormat("Max Freq: %.1f kHz", (float)app.signal.sampleRate / 2000.0f), 10, y, fontSize, LIGHTGRAY); y += 20;
y += 10; y += 10;