feat: add waveform scope view with resizable divider
- Create primitives.h/c for waveform visualization (time/amplitude display) - Scope view draws signal as per-pixel min/max envelope (Audacity-style) - Add draggable divider between spectrogram and scope (30%-80% range) - Fix selection bounds to use correct spectrogram area (not full viewport) - Scope syncs with spectrogram zoom/pan for aligned time axis
This commit is contained in:
@@ -121,9 +121,11 @@ OBJECTS :=
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GENERATED += $(OBJDIR)/spectrogram.o
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GENERATED += $(OBJDIR)/platform_linux.o
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GENERATED += $(OBJDIR)/utils.o
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GENERATED += $(OBJDIR)/primitives.o
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OBJECTS += $(OBJDIR)/spectrogram.o
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OBJECTS += $(OBJDIR)/platform_linux.o
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OBJECTS += $(OBJDIR)/utils.o
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OBJECTS += $(OBJDIR)/primitives.o
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# Rules
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# #############################################
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@@ -199,6 +201,10 @@ $(OBJDIR)/utils.o: src/utils.c
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@echo "$(notdir $<)"
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$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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$(OBJDIR)/primitives.o: src/primitives.c
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@echo "$(notdir $<)"
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$(SILENT) $(CC) $(ALL_CFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
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-include $(OBJECTS:%.o=%.d)
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ifneq (,$(PCH))
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-include $(PCH_PLACEHOLDER).d
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@@ -0,0 +1,134 @@
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#include "primitives.h"
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#include "raylib.h"
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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void InitScopeView(ScopeView* view, WaveformData data, int x, int y, int width, int height)
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{
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view->data = data;
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view->x = x;
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view->y = y;
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view->width = width;
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view->height = height;
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view->viewStart = 0.0f;
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view->viewEnd = 1.0f;
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view->ampMin = -1.0f;
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view->ampMax = 1.0f;
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view->cursorT = -1.0f; // -1 means no cursor
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view->showGrid = true;
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view->gridAlpha = 0.3f;
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view->bgColorR = 20;
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view->bgColorG = 20;
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view->bgColorB = 25;
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view->bgColorA = 255;
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view->gridR = 80;
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view->gridG = 80;
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view->gridB = 100;
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view->gridA = 180;
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}
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static int AmplitudeToY(ScopeView* view, float amp)
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{
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return view->y + view->height - (int)((amp - view->ampMin) / (view->ampMax - view->ampMin) * view->height);
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}
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static int TimeToX(ScopeView* view, float t)
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{
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return view->x + (int)(t * view->width);
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}
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void DrawScopeView(ScopeView* view, float cursorT)
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{
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if (!view || !view->data.samples) return;
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int totalSamples = view->data.numSamples;
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if (totalSamples <= 0) return;
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// Draw background
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DrawRectangle(view->x, view->y, view->width, view->height,
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(Color){ view->bgColorR, view->bgColorG, view->bgColorB, view->bgColorA });
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DrawRectangleLines(view->x, view->y, view->width, view->height,
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Fade((Color){ view->gridR, view->gridG, view->gridB, view->gridA }, 0.5f));
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// Grid lines
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if (view->showGrid) {
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Color gridColor = (Color){ view->gridR, view->gridG, view->gridB, (int)(view->gridAlpha * 255) };
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// Vertical time divisions
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for (int i = 0; i <= 10; i++) {
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int x = TimeToX(view, (float)i / 10.0f);
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DrawLineV((Vector2){ x, view->y }, (Vector2){ x, view->y + view->height }, gridColor);
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}
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// Horizontal amplitude divisions
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for (int i = 0; i <= 10; i++) {
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float amp = view->ampMin + (float)i / 10.0f * (view->ampMax - view->ampMin);
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int y = AmplitudeToY(view, amp);
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DrawLine(view->x, y, view->x + view->width, y, gridColor);
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}
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// Zero line
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int zeroY = AmplitudeToY(view, 0.0f);
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DrawLine(view->x, zeroY, view->x + view->width, zeroY,
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Fade((Color){ 255, 255, 255, 150 }, 0.7f));
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// Amplitude labels
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char label[32];
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for (int i = 0; i <= 10; i++) {
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float amp = view->ampMin + (float)i / 10.0f * (view->ampMax - view->ampMin);
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int y = AmplitudeToY(view, amp);
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sprintf(label, "%.1f", amp);
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DrawText(label, view->x - 35, y - 5, 8,
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Fade((Color){ view->gridR, view->gridG, view->gridB, view->gridA }, 0.7f));
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}
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}
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// Visible sample range
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int startSample = (int)(view->viewStart * totalSamples);
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int endSample = (int)(view->viewEnd * totalSamples);
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if (startSample < 0) startSample = 0;
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if (endSample > totalSamples) endSample = totalSamples;
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int visibleSamples = endSample - startSample;
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if (visibleSamples <= 0) return;
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// Compute samples-per-pixel so every pixel gets a column
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int spp = (visibleSamples + view->width - 1) / view->width;
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if (spp < 1) spp = 1;
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// Draw envelope: per-pixel min/max (Audacity-style)
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Color waveColor = (Color){ 200, 220, 255, 255 };
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for (int px = 0; px < view->width; px++) {
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int s0 = startSample + px * spp;
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int s1 = startSample + (px + 1) * spp;
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if (s0 >= endSample) s0 = endSample - 1;
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if (s1 > endSample) s1 = endSample;
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float minAmp = view->data.samples[s0];
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float maxAmp = view->data.samples[s0];
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for (int s = s0 + 1; s < s1; s++) {
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float v = view->data.samples[s];
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if (v < minAmp) minAmp = v;
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if (v > maxAmp) maxAmp = v;
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}
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int yTop = AmplitudeToY(view, maxAmp);
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int yBot = AmplitudeToY(view, minAmp);
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DrawLine(px + view->x, yTop, px + view->x, yBot, waveColor);
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}
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// Cursor
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if (cursorT >= 0.0f && cursorT <= 1.0f) {
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int cursorX = TimeToX(view, cursorT);
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if (cursorX >= view->x && cursorX <= view->x + view->width) {
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Color cc = (Color){ 255, 80, 80, 255 };
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DrawLine(cursorX, view->y, cursorX, view->y + view->height, cc);
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Vector2 p1 = (Vector2){ cursorX, view->y };
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Vector2 p2 = (Vector2){ cursorX - 6, view->y + 10 };
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Vector2 p3 = (Vector2){ cursorX + 6, view->y + 10 };
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DrawTriangle(p1, p2, p3, cc);
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}
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}
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}
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@@ -0,0 +1,49 @@
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#ifndef PRIMITIVES_H
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#define PRIMITIVES_H
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#include <stdbool.h>
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// Waveform data structure (mirrors AudioSignal for scope rendering)
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typedef struct {
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float* samples;
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int numSamples;
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int sampleRate;
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} WaveformData;
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// Scope view state for time/amplitude waveform display
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typedef struct {
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WaveformData data;
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// View bounds (in pixels)
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int x, y;
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int width, height;
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// Time view (0-1 normalized within the signal)
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float viewStart; // start of visible time
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float viewEnd; // end of visible time
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// Amplitude view
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float ampMin; // minimum visible amplitude (-1.0 to 1.0)
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float ampMax; // maximum visible amplitude
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// Cursor/selection
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float cursorT; // 0-1 normalized time position of cursor
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// Display settings
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bool showGrid;
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float gridAlpha; // 0-1 alpha for grid lines
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// Background color
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int bgColorR, bgColorG, bgColorB, bgColorA;
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// Grid color
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int gridR, gridG, gridB, gridA;
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} ScopeView;
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// Initialize a scope view with bounds and waveform
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void InitScopeView(ScopeView* view, WaveformData data, int x, int y, int width, int height);
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// Draw the scope view with optional cursor/playhead
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void DrawScopeView(ScopeView* view, float cursorT);
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#endif // PRIMITIVES_H
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+135
-6
@@ -5,6 +5,7 @@
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#include "resource_dir.h"
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#include "platform.h"
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#include "utils.h"
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#include "primitives.h"
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#include <stdlib.h>
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#include <string.h>
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@@ -172,6 +173,16 @@ typedef struct {
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// the current view range.
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int skipFactor;
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bool highResFinished;
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// Waveform scope view (underneath spectrogram viewport)
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ScopeView scopeView;
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bool showScope; // Toggle to show/hide scope view
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// Scope view divider
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float dividerY; // Y position of divider between spectrogram and scope (0-1 normalized)
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bool isDividing; // True while user is dragging the divider
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Vector2 dividerStartPos; // Mouse position when started dividing
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float dividerStartY; // Spectro height when started dividing
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} SpectrogramApp;
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// ============================================================================
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@@ -1733,7 +1744,17 @@ int main(int argc, char* argv[])
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app.highResFinished = false;
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app.isPlaying = false;
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app.playbackFinished = false;
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app.showScope = true;
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app.dividerY = 0.6f; // Start with 60% spectro, 40% scope
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app.isDividing = false;
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app.dividerStartPos = (Vector2){ 0, 0 };
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app.dividerStartY = 0;
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// Initialize scope view (data synced in render loop when signal loads)
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InitScopeView(&app.scopeView,
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(WaveformData){app.signal.samples, app.signal.numSamples, app.signal.sampleRate},
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0, 0, GetScreenWidth(), 200);
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GenerateColormapTexture();
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ScanDirectory(GetWorkingDirectory());
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@@ -1802,6 +1823,11 @@ int main(int argc, char* argv[])
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ScanDirectory(GetWorkingDirectory());
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}
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// Scope view toggle (P key)
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if (IsKeyPressed(KEY_P)) {
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app.showScope = !app.showScope;
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}
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// File browser update
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if (app.showFileBrowser) {
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// Browser handles its own input
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@@ -1839,11 +1865,12 @@ int main(int argc, char* argv[])
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float topMargin = 50 * viewScale;
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float bottomMargin = 10 * viewScale;
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float spectroHeight = (GetScreenHeight() - topMargin - bottomMargin - labelHeight - scrollbarHeight - 10 * viewScale) * app.dividerY;
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Rectangle viewBounds = {
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sidebarWidth + freqLabelWidth,
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topMargin,
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GetScreenWidth() - sidebarWidth - freqLabelWidth - vScrollbarWidth - 20 * viewScale,
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GetScreenHeight() - topMargin - bottomMargin - labelHeight - scrollbarHeight - 10 * viewScale
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spectroHeight
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};
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// Zoom with mouse wheel (zooms both time and frequency to maintain aspect ratio)
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@@ -2023,14 +2050,20 @@ int main(int argc, char* argv[])
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float selVScrollbarWidth = 18 * selScale;
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float selTopMargin = 50 * selScale;
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float selBottomMargin = 10 * selScale;
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float selSpectroHeight = (GetScreenHeight() - selTopMargin - selBottomMargin - selLabelHeight - selScrollbarHeight - 10.0f * selScale) * app.dividerY;
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Rectangle selBounds = {
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selSidebarWidth + selFreqLabelWidth,
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selTopMargin,
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GetScreenWidth() - selSidebarWidth - selFreqLabelWidth - selVScrollbarWidth - 20.0f * selScale,
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GetScreenHeight() - selTopMargin - selBottomMargin - selLabelHeight - selScrollbarHeight - 10.0f * selScale
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selSpectroHeight
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};
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Vector2 mousePos = GetMousePosition();
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// Calculate divider screen position (for hover detection)
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float dividerScreenY = selTopMargin + selSpectroHeight;
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bool mouseNearDivider = mousePos.y >= (dividerScreenY - 5) && mousePos.y <= (dividerScreenY + 5) &&
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mousePos.x >= selBounds.x && mousePos.x <= selBounds.x + selBounds.width;
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// Right-click clears selection
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT) && CheckCollisionPointRec(mousePos, selBounds)) {
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@@ -2072,6 +2105,16 @@ int main(int argc, char* argv[])
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// LMB drag = box select (time + frequency) OR drag existing selection
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if (app.loaded && !app.showFileBrowser && CheckCollisionPointRec(mousePos, selBounds)) {
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// Set cursor to resize all when near divider
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if (mouseNearDivider && !app.isDividing) {
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SetMouseCursor(MOUSE_CURSOR_RESIZE_ALL);
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} else if (app.isDraggingSelection) {
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SetMouseCursor(MOUSE_CURSOR_RESIZE_ALL); // 4-way arrow while dragging
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} else if (hoverInsideSelection) {
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SetMouseCursor(MOUSE_CURSOR_POINTING_HAND); // Pointing hand on hover
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} else {
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SetMouseCursor(MOUSE_CURSOR_DEFAULT); // Normal arrow
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
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if (clickInsideSelection) {
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// Start dragging existing selection
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@@ -2157,7 +2200,35 @@ int main(int argc, char* argv[])
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}
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}
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}
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// Handle divider drag
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if (app.loaded && app.showScope && !app.showFileBrowser) {
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// Calculate divider position (using same calculation as selBounds)
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float viewScale = GetUIScale();
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float topMargin = 50 * viewScale;
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float bottomMargin = 10 * viewScale;
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float labelHeight = 15 * viewScale;
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float scrollbarHeight = 18 * viewScale;
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float totalHeight = GetScreenHeight() - topMargin - bottomMargin - labelHeight - scrollbarHeight;
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// Check if mouse is near divider
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if (mouseNearDivider && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
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app.isDividing = true;
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app.dividerStartPos = mousePos;
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app.dividerStartY = app.dividerY;
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}
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if (app.isDividing && IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
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float dy = (mousePos.y - app.dividerStartPos.y) / GetScreenHeight();
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app.dividerY = app.dividerStartY + dy;
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// Clamp to reasonable range: 0.3 to 0.8 (30% to 80% for spectrogram)
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if (app.dividerY < 0.3f) app.dividerY = 0.3f;
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if (app.dividerY > 0.8f) app.dividerY = 0.8f;
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}
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
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app.isDividing = false;
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}
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}
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// Processing (incremental across frames)
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if (app.loaded && !app.stftComputed) {
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if (app.loadingPhase == 0) {
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@@ -2258,11 +2329,12 @@ int main(int argc, char* argv[])
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float bottomMargin = 10 * renderScale;
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// Spectrogram area (excludes labels and scrollbars)
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float spectroHeight = (GetScreenHeight() - topMargin - bottomMargin - labelHeight - scrollbarHeight - 10 * renderScale) * app.dividerY;
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Rectangle viewBounds = {
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sidebarWidth + freqLabelWidth,
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topMargin,
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GetScreenWidth() - sidebarWidth - freqLabelWidth - vScrollbarWidth - 20 * renderScale,
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GetScreenHeight() - topMargin - bottomMargin - labelHeight - scrollbarHeight - 10 * renderScale
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spectroHeight
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};
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// Time labels sit just below the spectrogram
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Rectangle timeLabelArea = { viewBounds.x, viewBounds.y + viewBounds.height, viewBounds.width, labelHeight };
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@@ -2397,6 +2469,63 @@ int main(int argc, char* argv[])
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float freqMax = app.freqViewEnd * maxFreq;
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DrawTextScaled(TextFormat("Freq: %.0f-%.0f Hz", freqMin, freqMax),
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viewBounds.x, viewBounds.y - 30, 20, LIGHTGRAY);
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// Draw waveform scope view underneath the spectrogram
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if (app.showScope && app.loaded && app.signal.samples != NULL) {
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float totalArea = GetScreenHeight() - topMargin - bottomMargin - labelHeight - scrollbarHeight - 10 * renderScale;
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float scopeHeight = totalArea * (1.0f - app.dividerY) - 30 * renderScale;
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app.scopeView.y = viewBounds.y + viewBounds.height + 30;
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app.scopeView.x = viewBounds.x;
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app.scopeView.width = viewBounds.width;
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app.scopeView.height = (int)scopeHeight;
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// Keep time view in sync with spectrogram view
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app.scopeView.viewStart = app.viewStart;
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app.scopeView.viewEnd = app.viewEnd;
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// Update waveform data
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app.scopeView.data.samples = app.signal.samples;
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app.scopeView.data.numSamples = app.signal.numSamples;
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app.scopeView.data.sampleRate = app.signal.sampleRate;
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// Show playhead if playing
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if (app.isPlaying) {
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DrawScopeView(&app.scopeView, app.timeSelectionStart + app.playheadT * (app.timeSelectionEnd - app.timeSelectionStart));
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} else {
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DrawScopeView(&app.scopeView, -1.0f);
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}
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// Draw scope label
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DrawTextScaled("Waveform (Time/Amplitude)", viewBounds.x, app.scopeView.y - 20, 14, LIGHTGRAY);
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}
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// Draw divider line between spectrogram and scope
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if (app.showScope && app.loaded) {
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float dividerY = viewBounds.y + viewBounds.height;
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Color dividerColor = app.isDividing ? CYAN : Fade((Color){ 180, 180, 200, 255 }, 0.7f);
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// Draw divider with handle
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int handleW = 40;
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int handleH = 10;
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int handleX = viewBounds.x + viewBounds.width / 2 - handleW / 2;
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int handleY = (int)dividerY - handleH / 2;
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if (app.isDividing) {
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// Highlighted handle while dragging
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DrawRectangle(handleX, handleY, handleW, handleH, CYAN);
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DrawRectangleLines(handleX, handleY, handleW, handleH, WHITE);
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} else {
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// Normal handle
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DrawRectangle(handleX, handleY, handleW, handleH, GRAY);
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DrawRectangleLines(handleX, handleY, handleW, handleH, Fade(YELLOW, 0.6f));
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// Draw handle grips (3 dots)
|
||||
Color gripColor = Fade(WHITE, 0.6f);
|
||||
DrawPixel(handleX + handleW / 3, handleY + handleH / 2, gripColor);
|
||||
DrawPixel(handleX + handleW / 2, handleY + handleH / 2, gripColor);
|
||||
DrawPixel(handleX + handleW * 2 / 3, handleY + handleH / 2, gripColor);
|
||||
}
|
||||
|
||||
// Draw line extending from handle to edges
|
||||
DrawLine(viewBounds.x, (int)dividerY, handleX, (int)dividerY, dividerColor);
|
||||
DrawLine(handleX + handleW, (int)dividerY, viewBounds.x + viewBounds.width, (int)dividerY, dividerColor);
|
||||
}
|
||||
} else if (!app.showFileBrowser) {
|
||||
const char* msg1 = "Press 'O' or click 'Open File Browser' to load a WAV";
|
||||
const char* msg2 = "Or drag & drop a file, or use: ./rspektrum <file.wav>";
|
||||
|
||||
Reference in New Issue
Block a user