131 lines
3.5 KiB
TypeScript
131 lines
3.5 KiB
TypeScript
import type { BotComponent } from './component'
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import type { BotHandler } from './handlers/base'
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import type { XMPPStanza, XMPPUser } from './types'
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import EventEmitter from 'events'
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import { JID } from '@xmpp/jid'
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import { logger } from '../logger'
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export class BotRoom extends EventEmitter {
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protected state: 'offline' | 'online' = 'offline'
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protected userJID: JID | undefined
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protected readonly roster: Map<string, XMPPUser> = new Map()
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protected readonly handlers: BotHandler[] = []
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constructor (
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protected readonly component: BotComponent,
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protected readonly roomJID: JID
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) {
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super()
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this.on('reset', () => {
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this.state = 'offline'
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this.roster.clear()
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})
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this.on('stanza', (stanza: XMPPStanza, resource?: string) => {
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this.receiveStanza(stanza, resource)
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})
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}
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public isOnline (): boolean {
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return this.state === 'online'
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}
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public async join (nick: string): Promise<void> {
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this.userJID = new JID(this.roomJID.getLocal(), this.roomJID.getDomain(), nick)
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logger.debug(`Emitting a presence for room ${this.roomJID.toString()}...`)
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await this.component.sendStanza('presence',
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{
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to: this.userJID.toString()
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},
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this.component.xml('x', {
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xmlns: 'http://jabber.org/protocol/muc'
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})
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)
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// FIXME: should wait for a presence stanza from the server.
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// FIXME: should handle used nick errors.
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}
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public async part (): Promise<void> {
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if (!this.userJID) { return }
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logger.debug(`Emitting a presence=unavailable for room ${this.roomJID.toString()}...`)
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await this.component.sendStanza('presence', {
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to: this.userJID.toString(),
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type: 'unavailable'
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})
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// FIXME: should wait for a presence stanza from the server.
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}
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public async sendGroupchat (msg: string): Promise<void> {
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if (!this.userJID) { return }
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logger.debug(`Emitting a groupchat message for room ${this.roomJID.toString()}...`)
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await this.component.sendStanza(
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'message',
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{
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type: 'groupchat',
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to: this.roomJID.toString()
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},
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this.component.xml('body', {}, msg)
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)
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}
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public receiveStanza (stanza: XMPPStanza, fromResource?: string): void {
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if (stanza.name === 'presence') {
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this.receivePresenceStanza(stanza, fromResource)
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}
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}
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public receivePresenceStanza (stanza: XMPPStanza, fromResource?: string): void {
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if (!fromResource) {
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return
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}
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const isPresent = stanza.attrs.type !== 'unavailable'
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const statusElems = stanza.getChild('x')?.getChildren('status')
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const statusCodes = []
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if (statusElems) {
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for (const s of statusElems) {
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statusCodes.push(parseInt(s.attrs.code))
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}
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}
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const isMe = statusCodes.includes(110) // status 110 means that is concern the current user.
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let user = this.roster.get(fromResource)
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const previousState = user?.state
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if (!isPresent) {
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if (!user) {
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return
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}
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user.state = 'offline'
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if (isMe) {
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this.state = 'offline'
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}
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if (previousState === 'online') {
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this.emit('room_part', user)
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}
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} else {
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if (!user) {
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user = {
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state: 'online',
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nick: fromResource,
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isMe: isMe
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}
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this.roster.set(fromResource, user)
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} else {
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user.state = 'online'
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}
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if (isMe) {
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this.state = 'online'
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}
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if (previousState !== 'online') {
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this.emit('room_join', user)
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}
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}
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}
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public attachHandler (handler: BotHandler): void {
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this.handlers.push(handler)
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}
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}
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