# Welcome to the contributing guide for the plugin peertube-plugin-livechat Interested in contributing? Awesome! ## Code of conduct Please read the [CODE_OF_CONDUCT](CODE_OF_CONDUCT.md). ## Translate You can help us to translate this PeerTube plugin by creating or modifying translation files in the `languages` folder. Please work on the `develop` branch, and do your commits and pull request on this branch. If the language you are interesting in does not exist yet, create a file `code.json` in the `languages` folder, where `code` is the language code. The language code must be the same as the Peertube's langage code (see [Peertube documentation](https://github.com/Chocobozzz/PeerTube/blob/develop/support/doc/translation.md)). Then add the language file in the [package.json](package.json) file, under the key `translations`. Translation strings are set in the language file as follow: - files are in [JSON format](https://www.json.org) - the JSON key is the english string (see existing keys in the [french translation file](languages/fr.json)). - the JSON value is the translating string - NB: there is no english translation file (this is how translation works for peertube's plugins) ## Give your feedback You don't need to know how to code to start contributing to this plugin! Other contributions are very valuable too, among which: you can test the software and report bugs, you can give feedback, features that you are interested in, user interface, design, ... ## Develop Always talk about features you want to develop by creating/finding and commenting the issue tackling your problem before you start working on it, and inform the community that you begin coding by claiming the issue. Please use the `develop` branch. The `main` branch is reserved to released versions of the plugin, so that the documentation is always synchronized with the released version of the plugin. Prerequisite for building this plugin: - you must have `npm` installed - you must have python venv installed (`python3-venv` package on Debian for example) To clone the repository: ```bash # Clone the repository git clone https://github.com/JohnXLivingston/peertube-plugin-livechat.git # Checkout the develop branch git checkout develop # Initialize the submodules. This command must be run again if any submodules' version changes. git submodule update --init --recursive # Install NPM dependencies and build the module for the first time: npm install # Build the plugin after a modification: npm run build # If you have a fork from the repository, add it as remote (example): git remote add me git@github.com:MY_GITHUB_ACCOUNT/peertube-plugin-livechat.git # Create a local branch for you developments, and checkout it (example): git checkout my_development # Note: if an issue is associated, use fix_1234 as your branch name (where 1234 is the issue's number) # To propose your modifications, push your branch to your repository (example): git push --set-upstream me my_development # Then go to your github repository with your web browser to propose the Pull Request (see additional instructions below) ``` Once you are ready to show your code to ask for feedback, submit a *draft* Pull Request. Once you are ready for a code review before merge, submit a Pull Request. In any case, please link your PR to the issues it solves by using the GitHub syntax: "fixes #issue_number". The front-end code is in the `client` folder, the back-end code in `server`. There are some shared code in `shared` folder. For general instructions (developping plugins, building, installation, ...), please refer to the [Peertube documentation](https://docs.joinpeertube.org/contribute-plugins?id=write-a-plugintheme). You can build the plugin with extra debug features simply by using: ```bash NODE_ENV=dev npm run build ``` ### ESBuild vs Typescript This plugin uses ESBuild for frontend code generation, as the official `peertube-plugin-quickstart` plugin. ESBuild can handle Typescript, but does not check types (see [ESBuild documentation](https://esbuild.github.io/content-types/#typescript)). That's why we first comple typescript with the `-noEmit` option, just to check types (`check:client:ts` in package.json file). Then, if everything is okay, we run ESBuild to generate the compiled javascript.