maybeee??
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206
build-avatars.js
206
build-avatars.js
@ -58,9 +58,6 @@ const avatarPartsDef = {
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fur: 10,
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eyes: 15,
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mouth: 10
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},
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'nctv': {
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hat: 1
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}
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}
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@ -109,69 +106,6 @@ function generateLegacyAvatars () {
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}
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}
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// // 2024 avatars generation
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// async function generateAvatars (part) {
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// console.log('Starting generating ' + part)
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// const parts = avatarPartsDef[part]
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// if (!parts) {
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// throw new Error('Missing part\'s conf: ' + part)
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// }
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// const inputDir = path.join('./assets/images/avatars/', part)
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// const outputDir = path.join('./dist/server/avatars/', part)
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// fs.mkdirSync(outputDir, { recursive: true })
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// function computeFilename (part, count) {
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// let a = (1 + (count % parts[part])).toString()
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// if (a.length < 2) { a = '0' + a}
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// return path.join(
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// inputDir,
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// part + '_' + a + '.png'
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// )
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// }
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// // We can't generate all combinations! It would make 400 000 000 files!
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// // So we arbitrary pick some combinations, using some modulus
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// const nb = 200 // number of avatars to generate
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// for (let i = 0; i < nb; i++) {
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// const ouputFile = path.join(
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// outputDir,
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// i.toString() + '.png'
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// )
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// if (await fs.existsSync(ouputFile)) {
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// console.log(`Skipping ${ouputFile}, file already exists`)
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// continue
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// }
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// const partsToCombine = Object.keys(parts)
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// const firstPart = partsToCombine.shift()
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// const firstFile = computeFilename(firstPart, i)
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// // We just have to combinate different parts into one file, then output at the wanted size.
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// const composites = []
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// let j = 0
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// for (const part of partsToCombine) {
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// j++ // introduce an offset so we don't get all empty parts at the same time
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// composites.push({
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// input: computeFilename(part, i + (j * 7))
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// })
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// }
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// const buff = await sharp(firstFile)
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// .composite(composites)
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// .toBuffer()
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// await sharp(buff)
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// .resize(60, 60)
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// .png({
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// compressionLevel: 9,
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// palette: true
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// })
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// .toFile(ouputFile)
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// }
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// }
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// 2024 avatars generation
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async function generateAvatars (part) {
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console.log('Starting generating ' + part)
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@ -193,93 +127,62 @@ async function generateAvatars (part) {
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part + '_' + a + '.png'
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)
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}
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// Function to generate "nigbot" files without composites
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async function generateNigbotFiles(nb) {
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for (let i = 0; i < nb; i++) {
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const ouputFile = path.join(
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outputDir,
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'nigbot_' + i.toString() + '.png'
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)
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if (await fs.existsSync(ouputFile)) {
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console.log(`Skipping ${ouputFile}, file already exists`)
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continue
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}
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const firstPart = 'nigbot'
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const firstFile = computeFilename(firstPart, i)
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const buff = await sharp(firstFile)
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toBuffer()
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await sharp(buff)
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.toFile(ouputFile)
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}
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}
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// Function to generate other files with composites
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async function generateOtherFiles(nb) {
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for (let i = 0; i < nb; i++) {
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const ouputFile = path.join(
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outputDir,
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i.toString() + '.png'
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)
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if (await fs.existsSync(ouputFile)) {
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console.log(`Skipping ${ouputFile}, file already exists`)
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continue
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}
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const partsToCombine = Object.keys(parts)
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const firstPart = partsToCombine.shift()
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const firstFile = computeFilename(firstPart, i)
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if (firstFile.includes('nigbot')) {
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console.log(`Skipping ${firstFile}, file name contains "nigbot"`)
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continue
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}
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const composites = []
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let j = 0
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for (const part of partsToCombine) {
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j++ // introduce an offset so we don't get all empty parts at the same time
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const filename = computeFilename(part, i + (j * 7))
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if (filename.includes('nigbot')) {
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console.log(`Skipping ${filename}, file name contains "nigbot"`)
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continue
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}
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composites.push({
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input: filename
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})
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}
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const buff = await sharp(firstFile)
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.composite(composites)
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.toBuffer()
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await sharp(buff)
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(ouputFile)
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}
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}
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// We can't generate all combinations! It would make 400 000 000 files!
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// So we arbitrary pick some combinations, using some modulus
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const nb = 200 // number of avatars to generate
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// Generate "nigbot" files
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await generateNigbotFiles(nb)
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for (let i = 0; i < nb; i++) {
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const ouputFile = path.join(
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outputDir,
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i.toString() + '.png'
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)
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if (await fs.existsSync(ouputFile)) {
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console.log(`Skipping ${ouputFile}, file already exists`)
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continue
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}
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const partsToCombine = Object.keys(parts)
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const firstPart = partsToCombine.shift()
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const firstFile = computeFilename(firstPart, i)
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// We just have to combinate different parts into one file, then output at the wanted size.
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const composites = []
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let j = 0
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for (const part of partsToCombine) {
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j++ // introduce an offset so we don't get all empty parts at the same time
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composites.push({
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input: computeFilename(part, i + (j * 7))
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})
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}
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const buff = await sharp(firstFile)
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.composite(composites)
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.toBuffer()
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await sharp(buff)
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(ouputFile)
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}
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}
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const generateNigbotAvatar = async () => {
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console.log('Starting generating nigbot avatar');
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const inputDir = './assets/images/avatars/nctv/';
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const outputDir = './dist/server/avatars/nctv/';
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fs.mkdirSync(outputDir, { recursive: true });
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const buff = await sharp(path.join(inputDir, 'nigbot.png')).toBuffer();
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await sharp(buff)
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.resize(60, 60)
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.png({ palette: true })
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.toFile(path.join(outputDir, '1.png'));
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// Generate other files with composites
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await generateOtherFiles(nb)
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}
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@ -466,6 +369,9 @@ if (isMainThread) {
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throw err
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}
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)
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} else if (part === 'nctv') {
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generateNigbotAvatar();
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parentPort.postMessage('done');
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} else {
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generateAvatars(part).then(
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() => {
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