New avatars set WIP:
* adding new avatars by David Revoy * replacing old avatars to test TODO: add a settings to choose between legacy and new avatars. TODO: generate a bot avatar.
This commit is contained in:
150
build-avatars.js
150
build-avatars.js
@ -2,44 +2,130 @@
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/* eslint-env es6 */
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const sharp = require('sharp')
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const path = require('path')
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const fs = require('node:fs')
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const path = require('node:path')
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const inputDir = './assets/images/avatars/'
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const outputDir = './dist/server/avatars/'
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const backgrounds = [
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'#ffffff',
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'#000000',
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'#ff0000',
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'#00ff00',
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'#0000ff',
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'#808000',
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'#ffff00',
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'#008000',
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'#008080',
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'#00ffff',
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'#000080',
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'#800080',
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'#ff00ff'
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]
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const count = 10
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{
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// Legacy avatars generation
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const inputDir = './assets/images/avatars/'
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const outputDir = './dist/server/avatars/'
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const backgrounds = [
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'#ffffff',
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'#000000',
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'#ff0000',
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'#00ff00',
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'#0000ff',
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'#808000',
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'#ffff00',
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'#008000',
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'#008080',
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'#00ffff',
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'#000080',
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'#800080',
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'#ff00ff'
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]
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const count = 10
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for (let i = 1; i <= count; i++) {
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const inputFile = path.join(inputDir, i + '.svg')
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for (let j = 0; j < backgrounds.length; j++) {
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const out = i + (count * j)
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const background = backgrounds[j]
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for (let i = 1; i <= count; i++) {
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const inputFile = path.join(inputDir, i + '.svg')
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for (let j = 0; j < backgrounds.length; j++) {
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const out = i + (count * j)
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const background = backgrounds[j]
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sharp(inputFile).flatten({background}).resize(120, 120).jpeg({quality: 95, mozjpeg: true}).toFile(path.join(outputDir, out.toString() + '.jpg'))
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}
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}
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// Moderation bot avatar: for now taking image 2, and applying a grey background.
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{
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const i = 2
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const inputFile = path.join(inputDir, i + '.svg')
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const background = '#858da0'
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const outputDir = './dist/server/bot_avatars/'
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const out = 1
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sharp(inputFile).flatten({background}).resize(120, 120).jpeg({quality: 95, mozjpeg: true}).toFile(path.join(outputDir, out.toString() + '.jpg'))
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}
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}
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// Moderation bot avatar: for now taking image 2, and applying a grey background.
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{
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const i = 2
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const inputFile = path.join(inputDir, i + '.svg')
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// 2024 avatars generation
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const background = '#858da0'
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const outputDir = './dist/server/bot_avatars/'
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const out = 1
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sharp(inputFile).flatten({background}).resize(120, 120).jpeg({quality: 95, mozjpeg: true}).toFile(path.join(outputDir, out.toString() + '.jpg'))
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const inputDir = './assets/images/avatars-2024/'
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const outputDir = './dist/server/avatars-2024/'
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// Available parts:
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// Note: some part files are empty, so that David's generator don't always add every part.
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// But this make my algorithm generate a lot of avatars that have no part other that the body and the yes.
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// So i don't include all empty files
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const parts = {
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body: 25,
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pattern: 14, // 12 to 20 are empty
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mouth: 10,
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eyes: 10,
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accessories: 17, // 14 to 20 are empty
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misc: 16, // 15 to 20 are empty
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hat: 20 // 13 to 20 are empty
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}
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// We just have to combinate different parts into one file, then output at the wanted size.
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function computeFilename (part, count) {
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let a = (1 + (count % parts[part])).toString()
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if (a.length < 2) { a = '0' + a}
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return path.join(
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inputDir,
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part,
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part + '_' + a + '.png'
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)
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}
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async function generate () {
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// We can't generate all combinations! It would make 400 000 000 files!
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// So we arbitrary pick some combinations, using some modulus
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const nb = 200 // number of avatars to generate
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for (let i = 0; i < nb; i++) {
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const ouputFile = path.join(
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outputDir,
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i.toString() + '.png'
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)
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if (await fs.existsSync(ouputFile)) {
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console.log(`Skipping ${ouputFile}, file already exists`)
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continue
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}
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const bodyFile = computeFilename('body', i)
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const composites = []
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let j = 0
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for (const part of Object.keys(parts).filter(p => p !== 'body')) {
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j++ // introduce an offset so we don't get all empty parts at the same time
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composites.push({
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input: computeFilename(part, i + (j * 7))
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})
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}
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const buff = await sharp(bodyFile)
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.composite(composites)
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.toBuffer()
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await sharp(buff)
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.resize(60, 60)
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.png({
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compressionLevel: 9,
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palette: true
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})
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.toFile(ouputFile)
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}
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}
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generate().then(
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() => {
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console.log('Done.')
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},
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(err) => {
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console.error(err)
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}
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)
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}
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