2023-02-13 16:58:06 +00:00
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title="Translate"
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description="Translate the plugin"
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weight=20
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chapter=false
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+++
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2023-06-09 16:31:48 +00:00
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You can contribute to this plugin translation.
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Translations are handled using the [Weblate](https://weblate.org/) software,
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using [Framasoft Weblate instance](https://weblate.framasoft.org/).
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2023-02-13 16:58:06 +00:00
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2023-06-09 16:31:48 +00:00
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{{% notice warning %}}
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Never modify directly files in the `languages` folder, this could lead to conflicts.
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2023-03-07 13:14:19 +00:00
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{{% /notice %}}
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2023-06-09 16:31:48 +00:00
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## How to
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2023-02-15 13:44:03 +00:00
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2023-06-09 16:31:48 +00:00
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* Create an account: https://weblate.framasoft.org/accounts/register/
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* Validate your email and follow the link sent
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* Create your password and setup your account
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* Go to the plugin project page: https://weblate.framasoft.org/projects/peertube-livechat/peertube-plugin-livechat/
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* Choose the locale you want to translate
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* Just translate missing sentences, or correct the ones that seems incorrect to you.
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2023-02-13 16:58:06 +00:00
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2023-06-09 16:31:48 +00:00
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{{% notice warning %}}
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There might be some «very technical» strings. If you are not 100% sure of
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the meaning, or of your translation, you better not translate it,
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so it will display in english.
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{{% /notice %}}
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2023-02-13 16:58:06 +00:00
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2023-06-09 16:31:48 +00:00
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## Documentation translation
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2023-02-13 16:58:06 +00:00
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2023-06-12 08:40:11 +00:00
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Fow now, this is not done on Weblate. I am still looking for the good technical solution.
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2023-02-15 13:44:03 +00:00
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2023-06-09 16:31:48 +00:00
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Please refer to the "documentation" documentation page.
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2023-06-09 16:31:48 +00:00
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## Adding a new locale
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If you think there is a missing locale, please check first if it is handled in Peertube.
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If so, you can [open an issue](https://github.com/JohnXLivingston/peertube-plugin-livechat/issues) to ask for it.
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2023-02-15 13:44:03 +00:00
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2023-06-09 16:31:48 +00:00
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## Adding new strings / use translations in the code
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2023-06-09 16:31:48 +00:00
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If you are working on new features, and need new strings, you can create them directly in Weblate.
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The english version is mandatory. Start with it.
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Each string is linked to a key (for example `use_chat`).
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2023-06-12 17:26:28 +00:00
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Choose an explicit key in english, lower case.
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2023-02-15 13:44:03 +00:00
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2023-06-12 17:26:28 +00:00
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If you have to test new strings without waiting for a Weblate merge, you can modify `languages/*.yml` files,
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but avoid to commit these changes (to minimize conflict risks).
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2023-02-15 13:44:03 +00:00
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2023-06-12 17:26:28 +00:00
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### Use translations in front-end code
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2023-06-12 17:26:28 +00:00
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Before using a string in front-end, you need to declare a new constant in `client/@types/global.d.ts`.
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The constant name must:
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* start with the prefix "LOC_"
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* use the string key, upper cased
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* you just have to declare its type, not its value
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For example, to use "use_chat", you have to declare:
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```typescript
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declare const LOC_USE_CHAT: string
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```
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The `build-client.js` script will read the `client/@types/global.d.ts`,
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search for such constants, and load their values from the languages files.
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Now, you can simply call `peertubeHelpers.translate(LOC_USE_CHAT)` in your code.
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### Use translations in back-end code
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In theory, the only parts of the backend code where you need localization is the
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2023-07-05 10:10:27 +00:00
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settings declaration and standardized data (ActivityPub, RSS, ...).
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Here we need to get english strings from the translation key.
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2023-06-12 17:26:28 +00:00
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Note: you should never need another language translation from backend code.
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Localization must be done on front-end.
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There is a `lib/loc.ts` module providing a `loc()` function.
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Just pass it the key to have the english string: `loc('diagnostic')`'.
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